About Rust Server Score
We read the public Rust server list every five minutes, then grade each server on what the numbers show.
The in-game browser tells you little about how a server behaves over a week. Rust Server Score fills that gap. We take Steam's public Rust server list, with names, player counts, queues and published tags, and we query each server directly for map seed, FPS and entity count. Not every server replies to those direct queries. Where one stays silent, we grade on what Steam publishes and say so.
From those sources we keep live population, wipe history, wipe schedules, settings, rankings and performance for every public server, refreshed every five minutes. Each server gets a grade and a short remark, in the manner of a school report: what it does well today and what it needs to improve. A server busy every day scores higher than one that fills for a single evening after a wipe. Every grade is tied to numbers you can check, and where the data is too thin for a fair verdict we say that rather than guess.
Order is never bought. Lists follow the scores, not payment. To see the graded list, start with the server list; to check one server, open its page at its address. The site is independent and run by Rust players. It is not affiliated with Facepunch Studios, and nothing here is endorsed by them. Server names, descriptions and images belong to the people who run those servers.
Everything we show comes from what servers publish about themselves. If a number for your server looks wrong, the fix is usually in your own server settings, and changes appear within about five minutes. If it still looks wrong, write to hello@rustserverscore.org.