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Every Rust server graded on real, live numbers. 85,272 players on the roll · 11,802 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 102.209.116.71:28015
Name of server

Hyper Layer Test

RegisterAbsentOffline
Region–
Address102.209.116.71:28015
Last checked27d ago
Launch Rust and join Website
Overall grade

Not there yet

38 out of 100, the average of 2 subjects

Players now 0/ 50 0% full
7-day average0peak –
Rank#16,608top 70%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #16,608 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 46/ 100 Slipped a little: down 1,214 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 545 on average
674 / 750
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
487 / 500
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 305 on average
48 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 305 on average
60 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 267 on average
164 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 263 on average
217 / 250

Quick answers

from the figures on this page

Server facts

In what location does Hyper Layer Test sit?

No region is published for Hyper Layer Test. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 102.209.116.71:28015.

How reliable is Hyper Layer Test, and is it up?

The server is down: Hyper Layer Test is offline now, with the last sighting 27 days 6 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 30 September 2026, Rust Server Score saw it for the first time.

Which Rust version is Hyper Layer Test running?

The server Hyper Layer Test is on Rust network protocol 2633 and build 165217 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

On what schedule does Hyper Layer Test reset?

The record holds too few of Hyper Layer Test's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 27 days 23 hours.

Player count

Where does Hyper Layer Test place in the wider field of Rust servers?

Over the last seven days, Hyper Layer Test has #16,608 for player hours, in the top 70% of all ranked servers.

How many players does Hyper Layer Test usually have?

It has been 27 days 6 hours since Hyper Layer Test was last seen, and it is offline right now.

Lists and filters

How should you read the tags on Hyper Layer Test?

The game's browser takes its cue from the tags Hyper Layer Test has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature Hyper Layer Test?

These Rust Server Score lists count Hyper Layer Test among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

How is Hyper Layer Test set up, and what rules does it keep?

You will find no gather rate in the name of Hyper Layer Test. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.

Which map is in play on Hyper Layer Test?

A procedural map of size 3,500 and seed 1684990273, generated by the game, is what Hyper Layer Test runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

How do you get onto Hyper Layer Test?

Enter client.connect 102.209.116.71:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://hyperlayer.net.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server holds 50 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2633
Protocol The game protocol is 2633, so your game must match that version to join.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.