On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,269top 69%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,269 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 255 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does A Shockbyte Rust Server sit?
A Shockbyte Rust Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 103.15.236.160:27617.
Is A Shockbyte Rust Server up, and how steady is its uptime?
You can join now: A Shockbyte Rust Server is online. According to its reported uptime, the last restart was about 2 days 15 hours ago. For the last 2 full days, it was up 47 of 48 hours, or 98% of the time. The first sighting by Rust Server Score was on 27 October 2026.
Is A Shockbyte Rust Server smooth to play on?
It averaged 255 server fps over the last 48 hours, with a low of 247. Buildings, deployables and everything else in the world added up to as many as 8,336 entities. Memory use reached up to 2,528 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is A Shockbyte Rust Server running?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does A Shockbyte Rust Server wipe its map?
There are too few wipes on record for A Shockbyte Rust Server to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 2 days 16 hours.
Population
What position does A Shockbyte Rust Server hold in the rankings?
In the top 69% of all ranked servers, A Shockbyte Rust Server sits at #15,269 for player hours over the last seven days.
Is A Shockbyte Rust Server a busy server?
With 40 slots available, A Shockbyte Rust Server currently has 0 players. For the last seven days, the average number of players was 0.
Tags
What is meant by the tags on A Shockbyte Rust Server?
The game's browser takes its cue from the tags A Shockbyte Rust Server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature A Shockbyte Rust Server?
These Rust Server Score lists count A Shockbyte Rust Server among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
What settings and rules apply on A Shockbyte Rust Server?
You will find no gather rate in the name of A Shockbyte Rust Server. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on A Shockbyte Rust Server?
The game generates the procedural map on A Shockbyte Rust Server at size 1,500 with seed 50000. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto A Shockbyte Rust Server?
To connect, start Rust, press F1, and type client.connect 103.15.236.160:27617. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max players40 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).