On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,341top 69%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 124 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 216 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #617 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Fri 9 OctThu 1 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 06:53 UTC20d ago
1
–
running
0
Thu 1 Oct, 12:20 UTC28d ago
1
halved by day 1
7.8 days
0
Thu 1 Oct, 05:01 UTC28d ago
2
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by A Shockbyte Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 103.15.236.213:25616 is the address to use.
How reliable is A Shockbyte Rust Server, and is it up?
Right now, A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 2 days 7 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 1 October 2026.
How well does A Shockbyte Rust Server run?
It never fell below 104 server fps in the last 48 hours, averaging 124. Buildings, deployables and everything else in the world added up to as many as 104,661 entities. Up to 4,296 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is A Shockbyte Rust Server running?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does A Shockbyte Rust Server wipe, and how often?
A Shockbyte Rust Server wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 20 days 10 hours have passed since this world was made.
What happens on A Shockbyte Rust Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 33 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
Where does A Shockbyte Rust Server sit among Rust servers?
In the top 69% of all ranked servers, A Shockbyte Rust Server sits at #15,341 for player hours over the last seven days. In the quad group, it ranks #617.
Is A Shockbyte Rust Server a busy server?
With 40 slots available, A Shockbyte Rust Server currently has 0 players. For the last seven days, the average number of players was 0.
Tags and filters
What is meant by the tags on A Shockbyte Rust Server?
The game's browser takes its cue from the tags A Shockbyte Rust Server has set: gmsoftcore (Game mode): An easier ruleset, softcore; mp40 (Max players): The server holds 40 slots; ts4 (Group limit): A team can hold 4 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does A Shockbyte Rust Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include A Shockbyte Rust Server: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Map and rules
What settings and rules apply on A Shockbyte Rust Server?
You will find no gather rate in the name of A Shockbyte Rust Server. You can have up to 4 players in a group (quad). softcore is the mode here, Facepunch's easier setting, with part of your loot kept. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on A Shockbyte Rust Server?
The game generates the procedural map on A Shockbyte Rust Server at size 4,000 with seed 50000. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
How to join
What is the way to join A Shockbyte Rust Server?
To connect, start Rust, press F1, and type client.connect 103.15.236.213:25616. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://uc995dc848229dc43110e7d70e5c.dl.dropboxusercontent.com/cd/0/get/DK6cPF5Hm3gziQ1dkYytfNHLGntR7TxE42HhQVU1iR_lPQGIhKgi4DDlt9xELDqvyYKNVR9_2rb8Dg448KhLU7N-qKHKlVg2fJQW2FSbXYB4TShVg6RaiGgHR2nF-bJTfrn7J_z4WysKp_PXcZKu63_Z/file?dl=1.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4
Game
gmsoftcore
Game modeAn easier ruleset, softcore.
mp40
Max playersThe server holds 40 slots.
ts4
Group limitA team can hold 4 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).