On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 160% full
7-day average0peak 2
Rank#7,756top 35%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 16 on average. Plenty of space to grow.
Standingrank on player hours
65/ 100
C+
Working its way up from the back of the class: #7,756 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 239 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
98/ 100
A+
Climbing fast: up 7,369 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap4.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Fri 2 OctSun 27 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 10:19 UTC27d ago
1
–
running
0
Sun 27 Sep, 12:10 UTC32d ago
1
halved by day 1
4.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Vector Rust. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 103.15.237.33:20314.
Is Vector Rust up, and how steady is its uptime?
Right now, Vector Rust is online. About 28 minutes ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Vector Rust smooth to play on?
The average over the last 48 hours was 239 server fps, and it never went below 234. Buildings, deployables and everything else in the world added up to as many as 8,366 entities. At its highest, it used 2,979 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is Vector Rust running?
You will find Vector Rust on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Vector Rust wipe its map?
There are too few wipes on record for Vector Rust to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 27 days 4 hours.
What should you expect from wipe day on Vector Rust?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 0 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Player count
Where does Vector Rust place in the wider field of Rust servers?
In the top 35% of all ranked servers, Vector Rust sits at #7,756 for player hours over the last seven days.
How many players does Vector Rust usually have?
Vector Rust is showing 0 players right now, with 16 slots in total. The seven-day average is 0 players, with a peak of 2.
Tags
How should you read the tags on Vector Rust?
You'll see Vector Rust tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp16 (Max players): The server holds 16 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Vector Rust?
Rust Server Score lists that include Vector Rust: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which rules does Vector Rust enforce, and what are its settings?
You will find no gather rate in the name of Vector Rust. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map Vector Rust uses?
A procedural map of size 1,500 and seed 50000, generated by the game, is what Vector Rust runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto Vector Rust?
To connect, start Rust, press F1, and type client.connect 103.15.237.33:20314. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp16,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp16
Max playersThe server holds 16 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).