On the class lists: F (30), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,323top 69%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48
38/ 100
F
Attendance needs work: on the list only 18 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 180 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 198 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Happy DayZ leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 103.193.80.9:10002.
Is Happy DayZ up, and how steady is its uptime?
At this moment, Happy DayZ is offline; the last time it was seen was 30 hours ago. About 5 days 11 hours ago, it restarted, based on the uptime it reports. It was up 89% of the time over the last 7 full days, 150 of 168 hours. It was first seen by Rust Server Score on 17 October 2026.
Is Happy DayZ smooth to play on?
It never fell below 129 server fps in the last 48 hours, averaging 180. At its peak, it held 91,735 entities, including buildings, deployables and all else in the world. At its highest, it used 3,007 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Happy DayZ sit?
Rust network protocol 2635 and build 168909 on Windows is what Happy DayZ runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Happy DayZ reset?
The record holds too few of Happy DayZ's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 12 days 6 hours.
Population
What position does Happy DayZ hold in the rankings?
In the top 69% of all ranked servers, Happy DayZ sits at #15,323 for player hours over the last seven days.
Is Happy DayZ a busy server?
It has been 30 hours since Happy DayZ was last seen, and it is offline right now. For the last seven days, the average number of players was 0.
Lists and filters
How should you read the tags on Happy DayZ?
gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server are the tags Happy DayZ publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Happy DayZ appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Happy DayZ: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
How is Happy DayZ set up, and what rules does it keep?
You will find no gather rate in the name of Happy DayZ. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Happy DayZ?
Happy DayZ runs a game-generated procedural map at size 4,000, seed 1234. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto Happy DayZ?
To connect, start Rust, press F1, and type client.connect 103.193.80.9:10002. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max playersIts slot count is 10.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).