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Every Rust server graded on real, live numbers. 64,636 players on the roll · 11,756 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 103.193.80.9:10002
Name of server

Happy DayZ

RegisterAbsentOffline
Region–
Address103.193.80.9:10002
Last checked1d ago
Launch Rust and join
Overall grade

Not there yet

44 out of 100, the average of 5 subjects

On the class lists: F (30), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48 38/ 100 Attendance needs work: on the list only 18 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 180 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 198 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123412:0015:0019:0022:0002:0005:00

Hourly average and peak, UTC.

Server performance

010020030040012:0015:0019:0022:0002:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 516 on average
481 / 525
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
402 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
55 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
44 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
50 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 243 on average
158 / 200

Quick answers

from the figures on this page

Server facts

Where in the world is Happy DayZ?

Happy DayZ leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 103.193.80.9:10002.

Is Happy DayZ up, and how steady is its uptime?

At this moment, Happy DayZ is offline; the last time it was seen was 30 hours ago. About 5 days 11 hours ago, it restarted, based on the uptime it reports. It was up 89% of the time over the last 7 full days, 150 of 168 hours. It was first seen by Rust Server Score on 17 October 2026.

Is Happy DayZ smooth to play on?

It never fell below 129 server fps in the last 48 hours, averaging 180. At its peak, it held 91,735 entities, including buildings, deployables and all else in the world. At its highest, it used 3,007 MB of memory. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does Happy DayZ sit?

Rust network protocol 2635 and build 168909 on Windows is what Happy DayZ runs. Steam updates your game for you, but you need the same protocol to join.

Resets

On what schedule does Happy DayZ reset?

The record holds too few of Happy DayZ's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 12 days 6 hours.

Population

What position does Happy DayZ hold in the rankings?

In the top 69% of all ranked servers, Happy DayZ sits at #15,323 for player hours over the last seven days.

Is Happy DayZ a busy server?

It has been 30 hours since Happy DayZ was last seen, and it is offline right now. For the last seven days, the average number of players was 0.

Lists and filters

How should you read the tags on Happy DayZ?

gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server are the tags Happy DayZ publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Happy DayZ appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Happy DayZ: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

How is Happy DayZ set up, and what rules does it keep?

You will find no gather rate in the name of Happy DayZ. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.

Which map is in play on Happy DayZ?

Happy DayZ runs a game-generated procedural map at size 4,000, seed 1234. A matching size and seed produce the same map, viewable on RustMaps from this page.

Getting in

How do you get onto Happy DayZ?

To connect, start Rust, press F1, and type client.connect 103.193.80.9:10002. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp10
Max players Its slot count is 10.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.