Working its way up from the back of the class: #15,987 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 852 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 86% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 23:10 UTC, in 20h.
Its weekly schedule tag · low confidence
wipe-day peak0players, last three wipes
Coming wipes
20hFri 30 Oct, 23:10 UTC
6d 15hThu 5 Nov, 19:00 UTCFW
7d 20hFri 6 Nov, 23:10 UTC
14d 20hFri 13 Nov, 23:10 UTC
21d 20hFri 20 Nov, 23:10 UTC
28d 20hFri 27 Nov, 23:10 UTC
34d 15hThu 3 Dec, 19:00 UTCFW
35d 20hFri 4 Dec, 23:10 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 18 Sep, 23:10 UTC41d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The OC tag on [OCE] OGS | 3X | WARZONE puts it in Oceania. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 103.62.51.132:28225.
Is [OCE] OGS | 3X | WARZONE up, and how steady is its uptime?
You cannot join now: [OCE] OGS | 3X | WARZONE is offline, last seen 23 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Which Rust version is [OCE] OGS | 3X | WARZONE running?
You will find [OCE] OGS | 3X | WARZONE on Rust network protocol 2633 and build 163207, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does [OCE] OGS | 3X | WARZONE wipe its map?
Its tag sets the prediction, as the record holds too few of [OCE] OGS | 3X | WARZONE's wipes to confirm its schedule. Friday 30 October at 23:10 UTC is the date set for its next wipe. The world it runs now was created 41 days 3 hours. The tags carry a weekly wipe schedule.
What happens on [OCE] OGS | 3X | WARZONE when wipe day arrives?
Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does [OCE] OGS | 3X | WARZONE sit among Rust servers?
In Oceania, [OCE] OGS | 3X | WARZONE is #191, and overall it is #15,987 on player hours over the last seven days, in the top 71% of all ranked servers.
Is [OCE] OGS | 3X | WARZONE a busy server?
[OCE] OGS | 3X | WARZONE is offline at the moment; the last time it was seen was 23 days 13 hours ago.
Tags
How should you read the tags on [OCE] OGS | 3X | WARZONE?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts5 (Group limit): Teams cap out at 5; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs163207 (Build): Build number: 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; OC (Oceania): The server browser lists it under Oceania are the tags [OCE] OGS | 3X | WARZONE publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [OCE] OGS | 3X | WARZONE?
These Rust Server Score lists count [OCE] OGS | 3X | WARZONE among them: 3x Rust servers, graded, Oceania Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 3x.
Map and rules
Which rules does [OCE] OGS | 3X | WARZONE enforce, and what are its settings?
[OCE] OGS | 3X | WARZONE sets gather at 3x, as its name suggests. The limit for a group is 5 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
[OCE] OGS | 3X | WARZONE runs which map?
[OCE] OGS | 3X | WARZONE runs a game-generated procedural map at size 2,500, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
How to join
How do you get onto [OCE] OGS | 3X | WARZONE?
Enter client.connect 103.62.51.132:28225 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/xTPHgJGAwp.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^w,OC,gmvanilla,cs163207,ts5,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max players50 slots are available.
ts5
Group limitTeams cap out at 5.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs163207
BuildBuild number: 163207.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
OC
OceaniaThe server browser lists it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).