Working its way up from the back of the class: #15,874 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 96 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [AUS] CrocCopter - Minicopter / Helicopter Training based in?
The name of [AUS] CrocCopter - Minicopter / Helicopter Training points to Oceania, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. 103.62.51.133:28125 is the address to use.
How reliable is [AUS] CrocCopter - Minicopter / Helicopter Training, and is it up?
The server is down: [AUS] CrocCopter - Minicopter / Helicopter Training is offline now, with the last sighting 21 days 8 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does [AUS] CrocCopter - Minicopter / Helicopter Training sit?
The server [AUS] CrocCopter - Minicopter / Helicopter Training is on Rust network protocol 2631 and build 158240 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does [AUS] CrocCopter - Minicopter / Helicopter Training reset?
There are too few wipes on record for [AUS] CrocCopter - Minicopter / Helicopter Training to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 96 days 5 hours.
Player count
Where does [AUS] CrocCopter - Minicopter / Helicopter Training place in the wider field of Rust servers?
Over the last seven days, [AUS] CrocCopter - Minicopter / Helicopter Training has #15,874 for player hours, in the top 72% of all ranked servers.
What does the population on [AUS] CrocCopter - Minicopter / Helicopter Training look like?
The last sighting of [AUS] CrocCopter - Minicopter / Helicopter Training was 21 days 8 hours ago, and it is offline right now.
Lists and filters
What do [AUS] CrocCopter - Minicopter / Helicopter Training's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts16 (Group limit): No team may go above 16; v2631 (Protocol): Join only if your game runs protocol 2631; cs158240 (Build): The game build is 158240; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags [AUS] CrocCopter - Minicopter / Helicopter Training publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [AUS] CrocCopter - Minicopter / Helicopter Training appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [AUS] CrocCopter - Minicopter / Helicopter Training: Oceania Rust servers, graded, Modded Rust servers, graded and Rust battlefield servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does [AUS] CrocCopter - Minicopter / Helicopter Training enforce, and what are its settings?
Nothing in the name of [AUS] CrocCopter - Minicopter / Helicopter Training states a gather rate. A group here can reach 16 players. It runs battlefield, high rates and kits, for fast PvP. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
[AUS] CrocCopter - Minicopter / Helicopter Training runs which map?
A procedural map of size 3,500 and seed 1337, generated by the game, is what [AUS] CrocCopter - Minicopter / Helicopter Training runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
What is the way to join [AUS] CrocCopter - Minicopter / Helicopter Training?
Enter client.connect 103.62.51.133:28125 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/gvyTpAxASf.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2631,^i,gmrust,cs158240,ts16,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts16
Group limitNo team may go above 16.
v2631
ProtocolJoin only if your game runs protocol 2631.
cs158240
BuildThe game build is 158240.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^i
BattlefieldKits and high rates drive the fast PvP here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).