Working its way up from the back of the class: #16,830 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,244 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
··W····
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 4 November, 10:16 UTC, in 6d 22h.
Its weekly schedule tag · low confidence
wipe-day peak0players, last three wipes
Coming wipes
6d 22hWed 4 Nov, 10:16 UTC
8d 7hThu 5 Nov, 19:00 UTCFW
13d 22hWed 11 Nov, 10:16 UTC
20d 22hWed 18 Nov, 10:16 UTC
27d 22hWed 25 Nov, 10:16 UTC
34d 22hWed 2 Dec, 10:16 UTC
36d 7hThu 3 Dec, 19:00 UTCFW
41d 22hWed 9 Dec, 10:16 UTC
The first 48 hours of its last wipes
No hourly players around its wipes yet.
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 30 Sep, 10:16 UTC28d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by MC5173 Rust Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 103.91.210.29:28015 is the address to use.
Is MC5173 Rust Server up, and how steady is its uptime?
The server is down: MC5173 Rust Server is offline now, with the last sighting 28 days 1 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 30 September 2026.
What Rust version is MC5173 Rust Server on?
The server MC5173 Rust Server is on Rust network protocol 2633 and build 165217 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does MC5173 Rust Server wipe, and how often?
Too few wipes on MC5173 Rust Server are recorded to confirm the schedule, so its tag guides the prediction. Wednesday 4 November at 10:16 UTC is the date set for its next wipe. 28 days 1 hours have passed since this world was made. The tags carry a weekly wipe schedule.
What should you expect from wipe day on MC5173 Rust Server?
The average peak on its recent wipes was 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does MC5173 Rust Server sit among Rust servers?
Over the last seven days, MC5173 Rust Server has #16,830 for player hours, in the top 70% of all ranked servers.
Is MC5173 Rust Server a busy server?
The last sighting of MC5173 Rust Server was 28 days 1 hours ago, and it is offline right now.
Lists and filters
How should you read the tags on MC5173 Rust Server?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): This runs on build 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules are the tags MC5173 Rust Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show MC5173 Rust Server?
These Rust Server Score lists count MC5173 Rust Server among them: Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly.
Map and rules
What settings and rules apply on MC5173 Rust Server?
Nothing in the name of MC5173 Rust Server states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Which map is in play on MC5173 Rust Server?
The game generates a procedural map for MC5173 Rust Server.
Connecting
How should you connect to MC5173 Rust Server?
Enter client.connect 103.91.210.29:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^w,^v,gmrust,cs165217,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildThis runs on build 165217.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).