On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#12,951top 58% · #168 in OC
Last wipe26d agomonthly schedule
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
42/ 100
F
Working its way up from the back of the class: #12,951 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 122 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
59/ 100
C−
Moving up: up 2,222 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 58% of all ranked servers, top 82% in OC, and #490 of the trio servers (top 78%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
8d 10hThu 5 Nov, 19:00 UTCFW
36d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:26 UTCFW26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [AU/NZ] SpookyGaming | Linux/Deck | 3x sit?
You'll see [AU/NZ] SpookyGaming | Linux/Deck | 3x listed in Oceania, tagged OC. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 103.95.115.115:28015.
How reliable is [AU/NZ] SpookyGaming | Linux/Deck | 3x, and is it up?
You can join now: [AU/NZ] SpookyGaming | Linux/Deck | 3x is online. According to its reported uptime, the last restart was about 12 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does [AU/NZ] SpookyGaming | Linux/Deck | 3x run?
It never fell below 44 server fps in the last 48 hours, averaging 122. Up to 77,015 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,922 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does [AU/NZ] SpookyGaming | Linux/Deck | 3x sit?
You will find [AU/NZ] SpookyGaming | Linux/Deck | 3x on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does [AU/NZ] SpookyGaming | Linux/Deck | 3x reset?
[AU/NZ] SpookyGaming | Linux/Deck | 3x wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 26 days 12 hours. Its tags list a monthly wipe schedule.
What happens on [AU/NZ] SpookyGaming | Linux/Deck | 3x when wipe day arrives?
Recent wipes have peaked at 1 players on average. Peak numbers came 12 hours into the latest wipe.
Player numbers
Where does [AU/NZ] SpookyGaming | Linux/Deck | 3x place in the wider field of Rust servers?
In Oceania, [AU/NZ] SpookyGaming | Linux/Deck | 3x is #168, and overall it is #12,951 on player hours over the last seven days, in the top 58% of all ranked servers. In the trio group, it ranks #490.
Is [AU/NZ] SpookyGaming | Linux/Deck | 3x a busy server?
With 50 slots available, [AU/NZ] SpookyGaming | Linux/Deck | 3x currently has 0 players. The seven-day average is 0 players, with a peak of 3.
Lists and filters
What is meant by the tags on [AU/NZ] SpookyGaming | Linux/Deck | 3x?
You'll see [AU/NZ] SpookyGaming | Linux/Deck | 3x tagged with gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Its slot count is 50; ts3 (Group limit): Teams cap out at 3; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; OC (Oceania): The server browser lists it under Oceania in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [AU/NZ] SpookyGaming | Linux/Deck | 3x appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [AU/NZ] SpookyGaming | Linux/Deck | 3x: 3x Rust servers, graded, Oceania Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. It shows under the following filters on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Monthly; Gather rate: 3x.
Map and rules
Which rules does [AU/NZ] SpookyGaming | Linux/Deck | 3x enforce, and what are its settings?
[AU/NZ] SpookyGaming | Linux/Deck | 3x sets gather at 3x, as its name suggests. You can have up to 3 players in a group (trio). It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server does not run VAC, Valve's anti-cheat.
[AU/NZ] SpookyGaming | Linux/Deck | 3x runs which map?
The game generates the procedural map on [AU/NZ] SpookyGaming | Linux/Deck | 3x at size 3,500 with seed 578369846. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto [AU/NZ] SpookyGaming | Linux/Deck | 3x?
To connect, start Rust, press F1, and type client.connect 103.95.115.115:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rust.5p00ky.dev.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,OC,gmvanilla,cs168909,ts3,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersIts slot count is 50.
ts3
Group limitTeams cap out at 3.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
OC
OceaniaThe server browser lists it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).