On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#7,116top 32% · #1093 in NA
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,116 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 170 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 1,412 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap12.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 8
The first 48 hours of its last wipes
Thu 1 OctSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 22:22 UTCFW27d ago
3
–
running
0
Sat 19 Sep, 17:45 UTC39d ago
2
halved by day 8
12.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In North America, according to its own listing, sits Wolvezbane Gaming PVE, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 104.128.58.135:28015.
Is Wolvezbane Gaming PVE up, and how steady is its uptime?
The server is up: Wolvezbane Gaming PVE is online now. According to its reported uptime, the last restart was about 20 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 19 September 2026.
Is Wolvezbane Gaming PVE smooth to play on?
It averaged 170 server fps over the last 48 hours, with a low of 101. Up to 108,322 entities were in the world, covering buildings, deployables and the rest. Up to 3,366 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Wolvezbane Gaming PVE sit?
You will find Wolvezbane Gaming PVE on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Wolvezbane Gaming PVE reset?
Wolvezbane Gaming PVE has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 27 days 9 hours have passed since this world was made.
What should you expect from wipe day on Wolvezbane Gaming PVE?
Across its recent wipes, the busiest moments averaged 2 players. 27 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. Day 8 is when it sank below half in the wipes that did not hold.
Player numbers
Where does Wolvezbane Gaming PVE sit among Rust servers?
In North America, Wolvezbane Gaming PVE is #1,093, and overall it is #7,116 on player hours over the last seven days, in the top 32% of all ranked servers.
How many players does Wolvezbane Gaming PVE usually have?
Wolvezbane Gaming PVE is showing 0 players right now, with 50 slots in total. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 22:00 UTC, with 1 players.
Tags and filters
How should you read the tags on Wolvezbane Gaming PVE?
The game's browser takes its cue from the tags Wolvezbane Gaming PVE has set: gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): You will find it under North America in the browser; oxidation (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Wolvezbane Gaming PVE?
These Rust Server Score lists count Wolvezbane Gaming PVE among them: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does Wolvezbane Gaming PVE enforce, and what are its settings?
You will find no gather rate in the name of Wolvezbane Gaming PVE. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Wolvezbane Gaming PVE uses?
A procedural map of size 4,096 and seed 1, generated by the game, is what Wolvezbane Gaming PVE runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to Wolvezbane Gaming PVE?
To connect, start Rust, press F1, and type client.connect 104.128.58.135:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2F610444460749136.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,NA,gmvanilla,cs168909,ts8,^o^z,oxidation
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Other
oxidation
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).