On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 2500% full
7-day average1peak 5
Rank#3,449top 16% · #571 in NA
Last wipe2d agoweekly schedule
Next wipe6hThu 29 Oct, 18:02 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 250 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,449 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
60/ 100
C
Keeps a fair share of its players through a wipe: 60% of wipes kept half their crowd.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 371 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers, top 31% in NA, and #255 of the trio servers (top 41%). Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 18:02 UTC, in 6h.
Every Monday and Thursday at 18:02 UTC · high confidence
usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held60%else halves by day 2
Coming wipes
6hThu 29 Oct, 18:02 UTC
4d 6hMon 2 Nov, 18:02 UTC
7d 7hThu 5 Nov, 19:00 UTCFW
11d 6hMon 9 Nov, 18:02 UTC
14d 6hThu 12 Nov, 18:02 UTC
18d 6hMon 16 Nov, 18:02 UTC
21d 6hThu 19 Nov, 18:02 UTC
25d 6hMon 23 Nov, 18:02 UTC
The first 48 hours of its last wipes
Mon 26 OctThu 22 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 12 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 18:02 UTC2d ago
3
–
running
0
Thu 22 Oct, 18:02 UTC6d ago
4
✓ held half
4 days
1
Mon 19 Oct, 18:02 UTC9d ago
3
halved by day 2
3 days
0
Thu 15 Oct, 18:02 UTC13d ago
3
✓ held half
4 days
2
Mon 12 Oct, 18:02 UTC16d ago
2
✓ held half
3 days
0
Thu 8 Oct, 18:02 UTC20d ago
3
halved by day 2
4 days
0
Mon 5 Oct, 18:02 UTC23d ago
0
–
3 days
0
Thu 1 Oct, 17:54 UTCFW27d ago
2
halved by day 3
4 days
0
Mon 28 Sep, 18:02 UTC30d ago
1
✓ held half
3 days
0
Thu 24 Sep, 18:02 UTC34d ago
1
✓ held half
4 days
0
Mon 21 Sep, 18:02 UTC37d ago
0
–
3 days
0
Thu 17 Sep, 18:02 UTC41d ago
1
✓ held half
4 days
0
Mon 14 Sep, 18:03 UTC44d ago
0
–
3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED)?
In North America, according to its own listing, sits ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED), with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 104.143.2.170:28035.
How dependable is ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED), and is it online at the moment?
You can join now: ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED) is online. About 2 days 14 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED) smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 76,604 entities. Up to 3,790 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED) sit?
Rust network protocol 2635 and build 168909 on Linux is what ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED) runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED) wipe its map?
The wipe rhythm on ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED) is every Monday and Thursday at 18:02 UTC. Expect the next wipe on Thursday 29 October at 18:02 UTC. The world it runs now was created 2 days 17 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED)?
The average peak on its recent wipes was 3 players. Peak numbers came 12 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 60% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player count
Where does ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED) sit among Rust servers?
Over the last seven days, ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED) has #3,449 for player hours, in the top 16% of all ranked servers and #571 in North America. It comes #255 among servers in the trio group.
What does the population on ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED) look like?
⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED) is showing 0 players right now, with 250 slots in total. It peaked at 5 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 06:00 UTC, with 3 players.
Tags and filters
How should you read the tags on ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED)?
gmrust (Game mode): Rust survival, played by the standard rules; mp250 (Max players): 250 slots are available; ts3 (Group limit): Teams cap out at 3; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): You will find it under North America in the browser are the tags ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED) publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED)?
The same operator most likely runs ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED) and the 29 other servers we track that also publish a icefuse.net hostname.
Which lists and filters on Rust Server Score show ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED)?
These Rust Server Score lists count ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED) among them: 2x Rust servers, graded, Modded Rust servers, graded, Rust servers with a trio group limit and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x.
Rules and settings
How is ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED) set up, and what rules does it keep?
Going by its name, ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED) runs 2x gather. The cap on group size is 3 players (trio). It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED)?
⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED) runs a game-generated procedural map at size 3,500, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Wiped 2 days ago.
Getting in
How do you get onto ⦿ ICEFUSE 2X Oblivion (Solo/Duo/Trio|Loot x2|WIPED)?
Enter client.connect 104.143.2.170:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://icefuse.com/.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2635,^z,^y,^w,NA,gmrust,cs168909,ts3
Game
gmrust
Game modeRust survival, played by the standard rules.
mp250
Max players250 slots are available.
ts3
Group limitTeams cap out at 3.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).