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Every Rust server graded on real, live numbers. 80,760 players on the roll · 11,845 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 104.143.3.5:28029
Name of server

RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]

RegisterPresentOnline
Region–
Address104.143.3.5:28029
Last checked11m ago
5x weekly wipes moddedcarbonpve
Launch Rust and join Website
Overall grade

Steady

61 out of 100, the average of 6 subjects

On the class lists: C (63), with population over 48 hours and no performance mark.

Players now 0/ 101 0% full
7-day average0peak 5
Rank#4,309top 19%
Last wipe4d agoweekly schedule
Next wipe2d 17hFri 30 Oct, 14:41 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 101 on average. Plenty of space to grow.
Standingrank on player hours 81/ 100 Holds a respectable place: #4,309 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 50/ 100 Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe 80/ 100 Holds its players well after a wipe: 80% of wipes kept half their crowd.
Momentumrank now against a week ago 59/ 100 Moving up: up 797 places this week.

A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.511.5222:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

01020304022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

6 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:41 UTC, in 2d 17h. Every Friday at 14:41 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held80%else halves by day 5

Coming wipes

  • 2d 17hFri 30 Oct, 14:41 UTC
  • 8d 21hThu 5 Nov, 19:00 UTCFW
  • 9d 17hFri 6 Nov, 14:41 UTC
  • 16d 17hFri 13 Nov, 14:41 UTC
  • 23d 17hFri 20 Nov, 14:41 UTC
  • 30d 17hFri 27 Nov, 14:41 UTC
  • 36d 21hThu 3 Dec, 19:00 UTCFW
  • 37d 17hFri 4 Dec, 14:41 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 37 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:41 UTC4d ago 5 – running 0
Fri 16 Oct, 13:51 UTC11d ago 2 held half 7 days 2
Fri 9 Oct, 13:59 UTC18d ago 2 held half 7 days 1
Thu 1 Oct, 18:11 UTC FW26d ago 2 held half 7.8 days 2
Fri 25 Sep, 15:20 UTC32d ago 2 held half 6.1 days 0
Fri 18 Sep, 14:10 UTC39d ago 2 halved by day 5 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
|PVE|S.T.A.L.K.E.R|x5-x10|Skill|RaidBase|Zombie|Events|Wipe23.1
groups of 10+ · 5x · weekly · 48 on average
45 / 200
#4 Wasilisc PvE Для слабых ПК x5
EU · groups of 8+ · 5x · weekly · 5 on average
3 / 200
PVE+| Meta | x5+ | Events | Shop | Kit | Waipe 22.10
EU · groups of 10+ · 5x · weekly · 5 on average
5 / 50
[SEA] MALAYSIAN LEGION X5 PVE WIPE (25/10)
EA · groups of 8+ · 5x · weekly · 4 on average
4 / 50
PVE AQRUX RUST | X5 | SKILLS | QUEST | RAIDBASE | 22.10
EU · groups of 50+ · 5x · weekly · 2 on average
0 / 100
Rusty Spoon EU PVE 5x [Events|Raid|Quests|Zombies|SkillTree]
EU · groups of 8+ · 5x · biweekly · 34 on average
49 / 150

Quick answers

from the figures on this page

Server details

Which region is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] based in?

RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 104.143.3.5:28029.

How dependable is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree], and is it online at the moment?

The server is up: RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] is online now. According to its reported uptime, the last restart was about 8 hours ago. It was up 91% of the time over the last 7 full days, 153 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.

How well does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] run?

It averaged 30 server fps over the last 48 hours, with a low of 29. At its peak, it held 153,091 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,690 MB. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] sit?

The server RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] wipe its map?

Wipes come every Friday at 14:41 UTC on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]. It is due to wipe next on Friday 30 October at 14:41 UTC. The world it runs now was created 4 days 6 hours. Wipes are scheduled weekly, according to its tags.

What happens on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?

The average peak on its recent wipes was 3 players. Peak numbers came 37 hours into the latest wipe. Half the peak held until the next wipe in 80% of its recent wipes. In the other wipes it slipped under half by day 5.

Player count

Where does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] place in the wider field of Rust servers?

Over the last seven days, RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] has #4,309 for player hours, in the top 19% of all ranked servers.

Is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] a busy server?

Right now, 0 players are on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. Averaging 0 players over seven days, it peaked at 5. Over the last 48 hours, the peak hour was 01:00 UTC, averaging 2 players.

Tags

What do RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]'s tags stand for?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp101 (Max players): Its slot count is 101; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon are the tags RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Server Score lists count RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] among them: 5x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x.

Server rules

How is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] set up, and what rules does it keep?

RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] sets gather at 5x, as its name suggests. The group limit stays at the game's default of 8 players. You get roleplay here, roleplay rules, towns and jobs. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] uses?

The game generates the procedural map on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] at size 5,000 with seed 1759884539. A matching size and seed produce the same map, viewable on RustMaps from this page.

How to join

What is the way to join RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?

To connect, start Rust, press F1, and type client.connect 104.143.3.5:28029. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.rust-gaming-nation.com/.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp101
Max players Its slot count is 101.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE Players do not fight one another here; the world is the danger.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.