Working its way up from the back of the class: #14,836 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 6,558 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 23:34 UTC14d ago
1
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 150+ · 2x · weekly · 323 on average
13 / 100
Quick answers
from the figures on this page
Server details
Where in the world is Fritzproject Rust - PvE Vanilla 1.75x?
No region is published for Fritzproject Rust - PvE Vanilla 1.75x. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 104.167.29.159:28015 is the address to use.
Is Fritzproject Rust - PvE Vanilla 1.75x up, and how steady is its uptime?
At this moment, Fritzproject Rust - PvE Vanilla 1.75x is offline; the last time it was seen was 11 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 3 October 2026, Rust Server Score saw it for the first time.
What Rust version is Fritzproject Rust - PvE Vanilla 1.75x on?
You will find Fritzproject Rust - PvE Vanilla 1.75x on Rust network protocol 2634 and build 167781, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Fritzproject Rust - PvE Vanilla 1.75x reset?
Fritzproject Rust - PvE Vanilla 1.75x has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 14 days 5 hours.
What happens on Fritzproject Rust - PvE Vanilla 1.75x when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 1 hours into the latest wipe.
Population
What position does Fritzproject Rust - PvE Vanilla 1.75x hold in the rankings?
In the top 68% of all ranked servers, Fritzproject Rust - PvE Vanilla 1.75x sits at #14,836 for player hours over the last seven days.
Is Fritzproject Rust - PvE Vanilla 1.75x a busy server?
It has been 11 days 3 hours since Fritzproject Rust - PvE Vanilla 1.75x was last seen, and it is offline right now.
Tags and filters
What is meant by the tags on Fritzproject Rust - PvE Vanilla 1.75x?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Fritzproject Rust - PvE Vanilla 1.75x publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Fritzproject Rust - PvE Vanilla 1.75x appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Fritzproject Rust - PvE Vanilla 1.75x among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does Fritzproject Rust - PvE Vanilla 1.75x enforce, and what are its settings?
Fritzproject Rust - PvE Vanilla 1.75x sets gather at 1.75x, as its name suggests. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on Fritzproject Rust - PvE Vanilla 1.75x?
The game generates the procedural map on Fritzproject Rust - PvE Vanilla 1.75x at size 4,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join Fritzproject Rust - PvE Vanilla 1.75x?
Enter client.connect 104.167.29.159:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.