On the class lists: D (49), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#8,872top 40% · #1219 in NA
Last wipe5d agoweekly schedule
Next wipe1d 19hFri 30 Oct, 21:04 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
60/ 100
C
Working its way up from the back of the class: #8,872 on player hours.
Uptimehours on the list, last 48
60/ 100
C
Missed a few lessons: on the list 29 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 119 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
75/ 100
B
Climbing fast: up 4,440 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 40% of all ranked servers, top 65% in NA, and #317 of the duo servers (top 75%). Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
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WW·FW··
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 21:04 UTC, in 1d 19h.
Its weekly schedule tag · low confidence
usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2
Coming wipes
1d 19hFri 30 Oct, 21:04 UTC
7d 17hThu 5 Nov, 19:00 UTCFW
8d 19hFri 6 Nov, 21:04 UTC
15d 19hFri 13 Nov, 21:04 UTC
22d 19hFri 20 Nov, 21:04 UTC
29d 19hFri 27 Nov, 21:04 UTC
35d 17hThu 3 Dec, 19:00 UTCFW
36d 19hFri 4 Dec, 21:04 UTC
The first 48 hours of its last wipes
Fri 23 OctThu 22 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 21:04 UTC5d ago
1
–
running
0
Thu 22 Oct, 03:24 UTC6d ago
1
–
1.7 days
0
Fri 16 Oct, 21:03 UTC12d ago
0
–
5.3 days
0
Fri 16 Oct, 00:13 UTC13d ago
0
–
0.9 days
0
Fri 9 Oct, 21:05 UTC19d ago
1
halved by day 2
6.1 days
0
Mon 5 Oct, 16:53 UTC23d ago
1
✓ held half
4.2 days
1
Fri 2 Oct, 21:05 UTC26d ago
1
halved by day 1
2.8 days
0
Thu 1 Oct, 21:05 UTCFW27d ago
1
–
1 days
0
Tue 29 Sep, 22:50 UTC29d ago
7
–
1.9 days
7
Mon 28 Sep, 23:24 UTC30d ago
7
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US] Rivals - Fridays Solo/Duo sit?
You'll see [US] Rivals - Fridays Solo/Duo listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 104.192.227.34:28025.
Is [US] Rivals - Fridays Solo/Duo up, and how steady is its uptime?
The server is down: [US] Rivals - Fridays Solo/Duo is offline now, with the last sighting 18 hours ago. According to its reported uptime, the last restart was about 4 days 9 hours ago. For the last 7 full days, it was up 151 of 168 hours, or 90% of the time. On 28 September 2026, Rust Server Score saw it for the first time.
Does [US] Rivals - Fridays Solo/Duo perform well?
The average over the last 48 hours was 119 server fps, and it never went below 113. Buildings, deployables and everything else in the world added up to as many as 10,379 entities. At its highest, it used 1,288 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does [US] Rivals - Fridays Solo/Duo sit?
Rust network protocol 2635 and build 168909 on Windows is what [US] Rivals - Fridays Solo/Duo runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does [US] Rivals - Fridays Solo/Duo wipe its map?
The prediction follows its tag, because too few of [US] Rivals - Fridays Solo/Duo's wipes are on record to confirm the schedule. Expect the next wipe on Friday 30 October at 21:04 UTC. The world it runs now was created 5 days 4 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on [US] Rivals - Fridays Solo/Duo?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. In the other wipes it slipped under half by day 2.
Population
Where does [US] Rivals - Fridays Solo/Duo sit among Rust servers?
Over the last seven days, [US] Rivals - Fridays Solo/Duo has #8,872 for player hours, in the top 40% of all ranked servers and #1,219 in North America. It comes #317 among servers in the duo group.
How many players does [US] Rivals - Fridays Solo/Duo usually have?
[US] Rivals - Fridays Solo/Duo is offline at the moment; the last time it was seen was 18 hours ago. It peaked at 2 and averaged 0 players over the last seven days.
Tags and filters
What is meant by the tags on [US] Rivals - Fridays Solo/Duo?
You'll see [US] Rivals - Fridays Solo/Duo tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts2 (Group limit): No team may go above 2; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [US] Rivals - Fridays Solo/Duo appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [US] Rivals - Fridays Solo/Duo: Duo servers, marked like a report, Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
Rules and settings
How is [US] Rivals - Fridays Solo/Duo set up, and what rules does it keep?
The name of [US] Rivals - Fridays Solo/Duo gives no gather rate. You can have up to 2 players in a group (duo). It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
[US] Rivals - Fridays Solo/Duo runs which map?
[US] Rivals - Fridays Solo/Duo runs a game-generated procedural map at size 1,600, seed 2642281961. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to [US] Rivals - Fridays Solo/Duo?
Enter client.connect 104.192.227.34:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,^v,NA,gmrust,cs168909,ts2
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts2
Group limitNo team may go above 2.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).