On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak –
Rank#15,349top 69%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 116 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 1,587 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap4 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 8 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 22:32 UTC20d ago
1
–
running
0
Sun 4 Oct, 23:38 UTC24d ago
0
–
4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for aCw Rusty. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 104.2.0.241:28021 is the address to use.
Is aCw Rusty up, and how steady is its uptime?
You can join now: aCw Rusty is online. According to its reported uptime, the last restart was about 10 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does aCw Rusty run?
It never fell below 93 server fps in the last 48 hours, averaging 116. At its peak, it held 171,606 entities, including buildings, deployables and all else in the world. At its highest, it used 4,062 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does aCw Rusty sit?
The server aCw Rusty is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does aCw Rusty wipe, and how often?
aCw Rusty has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 20 days 2 hours.
What happens on aCw Rusty when wipe day arrives?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 1 hours after it began.
Player count
Where does aCw Rusty sit among Rust servers?
Over the last seven days, aCw Rusty has #15,349 for player hours, in the top 69% of all ranked servers. In the quad group, it ranks #624.
How many players does aCw Rusty usually have?
With 20 slots available, aCw Rusty currently has 0 players. A seven-day average of 0 players applies here.
Tags
How should you read the tags on aCw Rusty?
You'll see aCw Rusty tagged with gmsoftcore (Game mode): This is softcore, the easier option; mp20 (Max players): 20 slots are available; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does aCw Rusty appear in the Rust Server Score lists and filters?
These Rust Server Score lists count aCw Rusty among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Server rules
Which rules does aCw Rusty enforce, and what are its settings?
The name of aCw Rusty gives no gather rate. The cap on group size is 4 players (quad). You get softcore here, Facepunch's gentler mode: part of your loot stays with you. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on aCw Rusty?
aCw Rusty runs a game-generated procedural map at size 5,500, seed 5554883. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to aCw Rusty?
Enter client.connect 104.2.0.241:28021 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/DBUPcJjFE9.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore
Game modeThis is softcore, the easier option.
mp20
Max players20 slots are available.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).