Working its way up from the back of the class: #15,922 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 617 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #200 of the solo servers (top 89%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't see a region from NoName | Vanilla ++, whose region code is uk1. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 104.234.251.164:28035 is the address to use.
Is NoName | Vanilla ++ up, and how steady is its uptime?
The server is down: NoName | Vanilla ++ is offline now, with the last sighting 27 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
What Rust version is NoName | Vanilla ++ on?
The server NoName | Vanilla ++ is on Rust network protocol 2615 and build 139482 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does NoName | Vanilla ++ wipe its map?
The record holds too few of NoName | Vanilla ++'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 327 days 17 hours.
Player numbers
Where does NoName | Vanilla ++ place in the wider field of Rust servers?
In the top 69% of all ranked servers, NoName | Vanilla ++ sits at #15,922 for player hours over the last seven days. In the solo group, it ranks #200.
What does the population on NoName | Vanilla ++ look like?
NoName | Vanilla ++ is offline at the moment; the last time it was seen was 27 days 8 hours ago.
Tags
How should you read the tags on NoName | Vanilla ++?
gmrust (Game mode): Rust survival, played by the standard rules; mp30 (Max players): The server holds 30 slots; ts1 (Group limit): No team may go above 1; v2615 (Protocol): To get in, your game needs to be on the same version: the protocol is 2615; cs139482 (Build): This runs on build 139482; ptrak (Networking): RakNet handles it, the game's default network layer; $ruk1 (Region code): Region code: uk1; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags NoName | Vanilla ++ publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show NoName | Vanilla ++?
Rust Server Score lists that include NoName | Vanilla ++: Modded Rust servers, graded and Solo Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo.
Rules and settings
How is NoName | Vanilla ++ set up, and what rules does it keep?
Nothing in the name of NoName | Vanilla ++ states a gather rate. No teams are allowed: it is solo only. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on NoName | Vanilla ++?
NoName | Vanilla ++ runs a game-generated procedural map at size 3,500, seed 648252. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto NoName | Vanilla ++?
Enter client.connect 104.234.251.164:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$ruk1,v2615,gmrust,cs139482,ts1,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp30
Max playersThe server holds 30 slots.
ts1
Group limitNo team may go above 1.
v2615
ProtocolTo get in, your game needs to be on the same version: the protocol is 2615.
cs139482
BuildThis runs on build 139482.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$ruk1
Region codeRegion code: uk1.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).