Working its way up from the back of the class: #15,869 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 89 places this week.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
··W····
·······
·······
····W··
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
usual gap11.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 9 OctWed 16 SepWed 16 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 14:21 UTC19d ago
0
–
running
0
Wed 16 Sep, 14:33 UTC42d ago
3
halved by day 2
23 days
0
Wed 16 Sep, 00:44 UTC43d ago
1
–
0.6 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Birling Bandits | Near Vanilla | Offline Raid Protection based in?
Birling Bandits | Near Vanilla | Offline Raid Protection leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 104.246.228.240:28015.
Is Birling Bandits | Near Vanilla | Offline Raid Protection up, and how steady is its uptime?
At this moment, Birling Bandits | Near Vanilla | Offline Raid Protection is offline; the last time it was seen was 19 days 20 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 15 September 2026.
Which Rust version is Birling Bandits | Near Vanilla | Offline Raid Protection running?
The server Birling Bandits | Near Vanilla | Offline Raid Protection is on Rust network protocol 2634 and build 167398 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Birling Bandits | Near Vanilla | Offline Raid Protection wipe its map?
Birling Bandits | Near Vanilla | Offline Raid Protection wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 19 days 21 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on Birling Bandits | Near Vanilla | Offline Raid Protection?
The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player numbers
Where does Birling Bandits | Near Vanilla | Offline Raid Protection place in the wider field of Rust servers?
Over the last seven days, Birling Bandits | Near Vanilla | Offline Raid Protection has #15,869 for player hours, in the top 72% of all ranked servers.
Is Birling Bandits | Near Vanilla | Offline Raid Protection a busy server?
Birling Bandits | Near Vanilla | Offline Raid Protection is offline at the moment; the last time it was seen was 19 days 20 hours ago.
Lists and filters
What is meant by the tags on Birling Bandits | Near Vanilla | Offline Raid Protection?
You'll see Birling Bandits | Near Vanilla | Offline Raid Protection tagged with gmvanilla (Game mode): This is vanilla survival; mp12 (Max players): Its slot count is 12; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Birling Bandits | Near Vanilla | Offline Raid Protection appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Birling Bandits | Near Vanilla | Offline Raid Protection among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does Birling Bandits | Near Vanilla | Offline Raid Protection enforce, and what are its settings?
The name of Birling Bandits | Near Vanilla | Offline Raid Protection gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Birling Bandits | Near Vanilla | Offline Raid Protection runs which map?
The game generates the procedural map on Birling Bandits | Near Vanilla | Offline Raid Protection at size 4,250 with seed 1552042848. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto Birling Bandits | Near Vanilla | Offline Raid Protection?
Enter client.connect 104.246.228.240:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/bbmZ6EYmUm.
Server tags
what each one means
Published asmp12,ptrak,$r?,v2634,^m,^v,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp12
Max playersIts slot count is 12.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).