Working its way up from the back of the class: #15,012 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 5,323 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 02:35 UTC27d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 314 on average
144 / 1000
Quick answers
from the figures on this page
About the server
In what location does WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID sit?
WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 104.249.63.253:28310.
How reliable is WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID, and is it up?
The server is down: WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID is offline now, with the last sighting 24 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 2 October 2026.
What Rust version is WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID on?
Rust network protocol 2634 and build 166494 on Windows is what WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID reset?
WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 27 days 7 hours.
What happens on WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 0 hours into the latest wipe.
Population
Where does WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID place in the wider field of Rust servers?
Over the last seven days, WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID has #15,012 for player hours, in the top 66% of all ranked servers.
How many players does WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID usually have?
It has been 24 days 17 hours since WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID was last seen, and it is offline right now.
Tags
How should you read the tags on WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID appear in the Rust Server Score lists and filters?
These Rust Server Score lists count WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID among them: 2x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Server rules
How is WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID set up, and what rules does it keep?
The name of WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID points to a 2x gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID runs which map?
WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID runs a game-generated procedural map at size 6,000, seed 342164080. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID?
To connect, start Rust, press F1, and type client.connect 104.249.63.253:28310. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166494
BuildThe game build is 166494.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.