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Every Rust server graded on real, live numbers. 33,677 players on the roll · 11,663 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 104.28.198.244:28015
Name of server

MyLocalRust

RegisterAbsentOffline
Region–
Address104.28.198.244:28015
Last checked12h ago
Launch Rust and join
Overall grade

Not there yet

23 out of 100, the average of 5 subjects

On the class lists: F (24), with population over 48 hours and no performance mark.

Players now 1/ 10 10% full
7-day average1peak 1
Rank#10,769top 48%
Last wipe15h agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 7/ 100 A quiet classroom so far: 1 of 10 on average. Plenty of space to grow.
Standingrank on player hours 52/ 100 Working its way up from the back of the class: #10,769 on player hours.
Uptimehours on the list, last 48 6/ 100 Attendance needs work: on the list only 3 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 50/ 100 Holding steady: up 101 places this week.

A term to build on. Strongest in standing (D); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
00.250.50.75112:0013:0014:00Wiped Wed 28 Oct, 12:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep8 Oct14 Oct23 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.7 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 12:07 UTC15h ago – – running 0
Mon 19 Oct, 12:04 UTC9d ago 1 halved by day 3 9 days 0
Sat 17 Oct, 18:58 UTC11d ago 1 – 1.7 days 1
Wed 7 Oct, 08:06 UTC21d ago 1 – 10.5 days 0
Wed 23 Sep, 22:17 UTC35d ago 0 – 13.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 555 on average
135 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
117 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
12 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 286 on average
22 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
11 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
21 / 200

Quick answers

from the figures on this page

About the server

Which region is MyLocalRust based in?

No region is published for MyLocalRust. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 104.28.198.244:28015.

How reliable is MyLocalRust, and is it up?

You cannot join now: MyLocalRust is offline, last seen 12 hours ago. For the last 7 full days, it was up 4 of 168 hours, or 2% of the time. On 20 September 2026, Rust Server Score saw it for the first time.

What Rust version is MyLocalRust on?

The server MyLocalRust is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.

Resets

When does MyLocalRust wipe, and how often?

There is no next wipe to predict on MyLocalRust, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 15 hours.

What should you expect from wipe day on MyLocalRust?

The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 3.

Player numbers

Where does MyLocalRust place in the wider field of Rust servers?

Over the last seven days, MyLocalRust has #10,769 for player hours, in the top 48% of all ranked servers.

How many players does MyLocalRust usually have?

MyLocalRust is offline at the moment; the last time it was seen was 12 hours ago. It peaked at 1 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 1 players.

Tags and filters

What do MyLocalRust's tags stand for?

The game's browser takes its cue from the tags MyLocalRust has set: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show MyLocalRust?

Rust Server Score lists that include MyLocalRust: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

Which rules does MyLocalRust enforce, and what are its settings?

You will find no gather rate in the name of MyLocalRust. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. The server does not run VAC, Valve's anti-cheat.

Which map is in play on MyLocalRust?

A procedural map, generated by the game, is what MyLocalRust runs.

Connecting

How should you connect to MyLocalRust?

Enter client.connect 104.28.198.244:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Its slot count is 10.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.