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Every Rust server graded on real, live numbers. 71,386 players on the roll · 11,795 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 104.28.198.246:28015
Name of server

Staging Dev Server

RegisterAbsentOffline
Region–
Address104.28.198.246:28015
Last checked13h ago
Launch Rust and join
Overall grade

Not there yet

32 out of 100, the average of 5 subjects

Players now 0/ 50 0% full
7-day average0peak 1
Rank#10,107top 46%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 54/ 100 Working its way up from the back of the class: #10,107 on player hours.
Uptimehours on the list, last 48 15/ 100 Attendance needs work: on the list only 7 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago 41/ 100 Slipped a little: down 1,861 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in standing (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
00.250.50.75108:0009:0010:0006:0007:0008:00Wiped Tue 27 Oct, 08:11 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

10 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – running 0
Tue 27 Oct, 08:11 UTC1d ago – – – 1
Thu 22 Oct, 05:27 UTC6d ago – – 5.1 days 0
Fri 16 Oct, 15:30 UTC12d ago 1 halved by day 1 5.6 days 1
Tue 13 Oct, 18:57 UTC15d ago 1 – 2.9 days 0
Sat 10 Oct, 15:43 UTC18d ago 2 held half 3.1 days 0
Mon 5 Oct, 19:17 UTC23d ago 1 – 4.9 days 1
Wed 30 Sep, 06:26 UTC28d ago 1 held half 5.5 days 1
Tue 29 Sep, 16:25 UTC29d ago 1 – 0.6 days 0
Sat 26 Sep, 13:59 UTC32d ago 0 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 553 on average
510 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
340 / 400
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 297 on average
41 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 296 on average
38 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 272 on average
116 / 150
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 253 on average
127 / 200

Quick answers

from the figures on this page

About the server

In what location does Staging Dev Server sit?

Staging Dev Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 104.28.198.246:28015.

How dependable is Staging Dev Server, and is it online at the moment?

At this moment, Staging Dev Server is offline; the last time it was seen was 13 hours ago. It was up 6 of 168 hours over the last 7 full days, which is 4% of the time. It was first seen by Rust Server Score on 17 September 2026.

Which Rust version is Staging Dev Server running?

The server Staging Dev Server is on Rust network protocol 2635 and build 169483 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

When does Staging Dev Server wipe, and how often?

Staging Dev Server wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 28 hours.

What should you expect from wipe day on Staging Dev Server?

Recent wipes have peaked at 1 players on average. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. In the other wipes it slipped under half by day 1.

Player count

What position does Staging Dev Server hold in the rankings?

Over the last seven days, Staging Dev Server has #10,107 for player hours, in the top 46% of all ranked servers.

What does the population on Staging Dev Server look like?

The last sighting of Staging Dev Server was 13 hours ago, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 09:00 UTC, averaging 1 players.

Tags and filters

What is meant by the tags on Staging Dev Server?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs169483 (Build): The game build is 169483; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set are the tags Staging Dev Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature Staging Dev Server?

These Rust Server Score lists count Staging Dev Server among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules and settings

How is Staging Dev Server set up, and what rules does it keep?

You will find no gather rate in the name of Staging Dev Server. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Connecting

How should you connect to Staging Dev Server?

Enter client.connect 104.28.198.246:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players 50 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs169483
Build The game build is 169483.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.