A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,663 on player hours.
Uptimehours on the list, last 48
4/ 100
F
Attendance needs work: on the list only 2 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 317 places this week.
A term to build on.
Strongest in standing (C+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4.9 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Thu 22 OctSun 18 OctTue 13 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 17:06 UTC1d ago
–
–
running
1
Thu 22 Oct, 05:27 UTC7d ago
1
–
5.5 days
0
Sun 18 Oct, 21:41 UTC10d ago
1
halved by day 1
3.3 days
1
Tue 13 Oct, 19:19 UTC15d ago
1
–
5.1 days
0
Mon 5 Oct, 11:06 UTC23d ago
1
halved by day 1
8.3 days
0
Sat 3 Oct, 20:51 UTC25d ago
1
–
1.6 days
0
Mon 28 Sep, 22:17 UTC30d ago
0
–
4.9 days
0
Fri 25 Sep, 21:37 UTC33d ago
0
–
3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Staging Dev Server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 104.28.230.248:28015.
How reliable is Staging Dev Server, and is it up?
At this moment, Staging Dev Server is offline; the last time it was seen was 36 hours ago. For the last 7 full days, it was up 11 of 168 hours, or 7% of the time. The first sighting by Rust Server Score was on 19 September 2026.
Which Rust version is Staging Dev Server running?
Rust network protocol 2635 and build 169353 on Windows is what Staging Dev Server runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Staging Dev Server reset?
Staging Dev Server wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 38 hours have passed since this world was made.
What happens on Staging Dev Server when wipe day arrives?
Recent wipes have peaked at 1 players on average. 2 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Population
Where does Staging Dev Server place in the wider field of Rust servers?
Over the last seven days, Staging Dev Server has #7,663 for player hours, in the top 34% of all ranked servers.
How many players does Staging Dev Server usually have?
The last sighting of Staging Dev Server was 36 hours ago, and it is offline right now. It peaked at 1 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 18:00 UTC, with an average of 1 players.
Tags and filters
What do Staging Dev Server's tags stand for?
You'll see Staging Dev Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs169353 (Build): The game build is 169353; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Staging Dev Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Staging Dev Server: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
How is Staging Dev Server set up, and what rules does it keep?
Nothing in the name of Staging Dev Server states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
How to join
What is the way to join Staging Dev Server?
To connect, start Rust, press F1, and type client.connect 104.28.230.248:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs169353,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs169353
BuildThe game build is 169353.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C+); wipes are the one to work on (F).