On the class lists: C (62), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average2peak 7
Rank#2,355top 11% · #375 in NA
Last wipe27d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 2 of 200 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,355 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
68/ 100
C+
Slows down under load at times: 41 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
62/ 100
C
Moving up: up 583 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers, top 20% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
7d 23hThu 5 Nov, 19:00 UTCFW
35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 33 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:03 UTCFW27d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does RustNecks- US 2X Monthly | Vanilla | sit?
In North America, according to its own listing, sits RustNecks- US 2X Monthly | Vanilla |, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 108.17.86.205:28020 is the address to use.
How reliable is RustNecks- US 2X Monthly | Vanilla |, and is it up?
Right now, RustNecks- US 2X Monthly | Vanilla | is online. About 45 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does RustNecks- US 2X Monthly | Vanilla | run?
It never fell below 5 server fps in the last 48 hours, averaging 41. At its peak, it held 110,240 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,022 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is RustNecks- US 2X Monthly | Vanilla | on?
You will find RustNecks- US 2X Monthly | Vanilla | on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does RustNecks- US 2X Monthly | Vanilla | reset?
RustNecks- US 2X Monthly | Vanilla | wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days. Its tags list a monthly wipe schedule.
What should you expect from wipe day on RustNecks- US 2X Monthly | Vanilla |?
Across its recent wipes, the busiest moments averaged 5 players. 33 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does RustNecks- US 2X Monthly | Vanilla | sit among Rust servers?
In North America, RustNecks- US 2X Monthly | Vanilla | is #375, and overall it is #2,355 on player hours over the last seven days, in the top 11% of all ranked servers.
Is RustNecks- US 2X Monthly | Vanilla | a busy server?
With 200 slots available, RustNecks- US 2X Monthly | Vanilla | currently has 0 players. It peaked at 7 and averaged 2 players over the last seven days. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 3 players.
Tags and filters
What is meant by the tags on RustNecks- US 2X Monthly | Vanilla |?
You'll see RustNecks- US 2X Monthly | Vanilla | tagged with gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): The server holds 200 slots; ts12 (Group limit): Teams cap out at 12; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does RustNecks- US 2X Monthly | Vanilla | appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RustNecks- US 2X Monthly | Vanilla | among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Server rules
How is RustNecks- US 2X Monthly | Vanilla | set up, and what rules does it keep?
The name of RustNecks- US 2X Monthly | Vanilla | points to a 2x gather rate. The limit for a group is 12 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
RustNecks- US 2X Monthly | Vanilla | runs which map?
The game generates the procedural map on RustNecks- US 2X Monthly | Vanilla | at size 4,250 with seed 673018. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join RustNecks- US 2X Monthly | Vanilla |?
Enter client.connect 108.17.86.205:28020 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/v72AEPnhUr.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts12,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp200
Max playersThe server holds 200 slots.
ts12
Group limitTeams cap out at 12.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).