On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,323top 69%
Last wipe387d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 129 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 150 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The region code for WhatTheDogDoin? is ca1, but no region is published. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 108.201.195.72:28015.
How reliable is WhatTheDogDoin?, and is it up?
The server is up: WhatTheDogDoin? is online now. About 14 days 17 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is WhatTheDogDoin? smooth to play on?
It averaged 129 server fps over the last 48 hours, with a low of 81. At its peak, it held 104,038 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,282 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does WhatTheDogDoin? sit?
Rust network protocol 2602 and build 133099 on Windows is what WhatTheDogDoin? runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does WhatTheDogDoin? reset?
The record holds too few of WhatTheDogDoin?'s wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 387 days 22 hours.
Player numbers
What position does WhatTheDogDoin? hold in the rankings?
Over the last seven days, WhatTheDogDoin? has #15,323 for player hours, in the top 69% of all ranked servers.
What does the population on WhatTheDogDoin? look like?
With 10 slots available, WhatTheDogDoin? currently has 0 players. Over the past seven days, the average player count was 0.
Tags and filters
What is meant by the tags on WhatTheDogDoin??
You'll see WhatTheDogDoin? tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2602 (Protocol): To get in, your game needs to be on the same version: the protocol is 2602; cs133099 (Build): The game build is 133099; ptrak (Networking): RakNet handles it, the game's default network layer; $rca1 (Region code): ca1 is the region code this server uses in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature WhatTheDogDoin??
These Rust Server Score lists count WhatTheDogDoin? among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
How is WhatTheDogDoin? set up, and what rules does it keep?
The name of WhatTheDogDoin? gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on WhatTheDogDoin??
The game generates the procedural map on WhatTheDogDoin? at size 4,000 with seed 1234. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto WhatTheDogDoin??
Enter client.connect 108.201.195.72:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$rca1,v2602,gmrust,cs133099,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max players10 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2602
ProtocolTo get in, your game needs to be on the same version: the protocol is 2602.
cs133099
BuildThe game build is 133099.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rca1
Region codeca1 is the region code this server uses.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).