Working its way up from the back of the class: #15,491 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 4,728 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 12+ · 2x · monthly · 281 on average
287 / 290
Quick answers
from the figures on this page
About the server
Where in the world is The Quick Stop | 2x | Monthly | QoL?
The Quick Stop | 2x | Monthly | QoL leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 108.245.0.125:28015 is the address to use.
Is The Quick Stop | 2x | Monthly | QoL up, and how steady is its uptime?
You cannot join now: The Quick Stop | 2x | Monthly | QoL is offline, last seen 38 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is The Quick Stop | 2x | Monthly | QoL running?
Rust network protocol 2633 and build 162929 on Linux is what The Quick Stop | 2x | Monthly | QoL runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does The Quick Stop | 2x | Monthly | QoL reset?
the force wipe gives the basis for estimating The Quick Stop | 2x | Monthly | QoL's next wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 55 days 17 hours. Its tags list a monthly wipe schedule.
Player numbers
What position does The Quick Stop | 2x | Monthly | QoL hold in the rankings?
Over the last seven days, The Quick Stop | 2x | Monthly | QoL has #15,491 for player hours, in the top 69% of all ranked servers.
What does the population on The Quick Stop | 2x | Monthly | QoL look like?
The last sighting of The Quick Stop | 2x | Monthly | QoL was 38 days 16 hours ago, and it is offline right now.
Tags and filters
How should you read the tags on The Quick Stop | 2x | Monthly | QoL?
The game's browser takes its cue from the tags The Quick Stop | 2x | Monthly | QoL has set: gmrust (Game mode): Rust survival, played by the standard rules; mp25 (Max players): 25 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs162929 (Build): This runs on build 162929; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature The Quick Stop | 2x | Monthly | QoL?
These Rust Server Score lists count The Quick Stop | 2x | Monthly | QoL among them: 2x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Rules and settings
Which rules does The Quick Stop | 2x | Monthly | QoL enforce, and what are its settings?
The Quick Stop | 2x | Monthly | QoL sets gather at 2x, as its name suggests. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
The Quick Stop | 2x | Monthly | QoL runs which map?
A procedural map of size 4,500 and seed 1691846064, generated by the game, is what The Quick Stop | 2x | Monthly | QoL runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto The Quick Stop | 2x | Monthly | QoL?
To connect, start Rust, press F1, and type client.connect 108.245.0.125:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp25,ptrak,$r?,v2633,^m,gmrust,cs162929,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp25
Max players25 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs162929
BuildThis runs on build 162929.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.