On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak 2
Rank#4,676top 21%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,676 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 98 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 255 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 16:59 UTC28d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Rusty Moon - Wipe 10/1. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 108.61.233.27:28016.
Is Rusty Moon - Wipe 10/1 up, and how steady is its uptime?
The server is up: Rusty Moon - Wipe 10/1 is online now. About 27 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does Rusty Moon - Wipe 10/1 perform well?
The average over the last 48 hours was 98 server fps, and it never went below 93. Buildings, deployables and everything else in the world added up to as many as 106,014 entities. Up to 4,269 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Rusty Moon - Wipe 10/1 on?
You will find Rusty Moon - Wipe 10/1 on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Rusty Moon - Wipe 10/1 reset?
There are too few wipes on record for Rusty Moon - Wipe 10/1 to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 28 days.
What should you expect from wipe day on Rusty Moon - Wipe 10/1?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 1 hours after it began.
Population
Where does Rusty Moon - Wipe 10/1 place in the wider field of Rust servers?
Over the last seven days, Rusty Moon - Wipe 10/1 has #4,676 for player hours, in the top 21% of all ranked servers.
Is Rusty Moon - Wipe 10/1 a busy server?
With 150 slots available, Rusty Moon - Wipe 10/1 currently has 0 players. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 02:00 UTC, with an average of 2 players.
Lists and filters
What is meant by the tags on Rusty Moon - Wipe 10/1?
You'll see Rusty Moon - Wipe 10/1 tagged with gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Rusty Moon - Wipe 10/1?
These Rust Server Score lists count Rusty Moon - Wipe 10/1 among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
How is Rusty Moon - Wipe 10/1 set up, and what rules does it keep?
You will find no gather rate in the name of Rusty Moon - Wipe 10/1. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rusty Moon - Wipe 10/1?
A procedural map of size 4,250 and seed 996888831, generated by the game, is what Rusty Moon - Wipe 10/1 runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto Rusty Moon - Wipe 10/1?
Enter client.connect 108.61.233.27:28016 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/vbqAd9c.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max players150 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).