On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 2500% full
7-day average0peak 1
Rank#15,021top 67%
Last wipe5d agono schedule published
Next wipe1d 16hFri 30 Oct, 19:10 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 250 on average. Plenty of space to grow.
Standingrank on player hours
33/ 100
F
Working its way up from the back of the class: #15,021 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 94 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 228 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 19:10 UTC, in 1d 16h.
Every Friday at 19:10 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 3
Coming wipes
1d 16hFri 30 Oct, 19:10 UTC
7d 16hThu 5 Nov, 19:00 UTCFW
8d 16hFri 6 Nov, 19:10 UTC
15d 16hFri 13 Nov, 19:10 UTC
22d 16hFri 20 Nov, 19:10 UTC
29d 16hFri 27 Nov, 19:10 UTC
35d 16hThu 3 Dec, 19:00 UTCFW
36d 16hFri 4 Dec, 19:10 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 9 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 19:10 UTC5d ago
0
–
running
0
Fri 9 Oct, 19:01 UTC19d ago
0
–
14 days
0
Fri 2 Oct, 19:02 UTC26d ago
0
–
7 days
0
Thu 1 Oct, 18:46 UTCFW27d ago
1
–
1 days
0
Fri 25 Sep, 19:00 UTC33d ago
0
–
6 days
0
Fri 18 Sep, 19:04 UTC40d ago
1
halved by day 3
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by BloodyXRust 5x. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 108.74.19.235:28060 is the address to use.
How reliable is BloodyXRust 5x, and is it up?
The server is up: BloodyXRust 5x is online now. About 5 days 5 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does BloodyXRust 5x perform well?
The average over the last 48 hours was 94 server fps, and it never went below 82. Up to 71,746 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,460 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is BloodyXRust 5x running?
Rust network protocol 2635 and build 168909 on Windows is what BloodyXRust 5x runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does BloodyXRust 5x wipe its map?
The wipe rhythm on BloodyXRust 5x is every Friday at 19:10 UTC. It is due to wipe next on Friday 30 October at 19:10 UTC. The world it runs now was created 5 days 7 hours.
What should you expect from wipe day on BloodyXRust 5x?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Player count
Where does BloodyXRust 5x place in the wider field of Rust servers?
Over the last seven days, BloodyXRust 5x has #15,021 for player hours, in the top 67% of all ranked servers.
Is BloodyXRust 5x a busy server?
Right now, 0 players are on BloodyXRust 5x, which has 250 slots. It peaked at 1 and averaged 0 players over the last seven days.
Lists and filters
What is meant by the tags on BloodyXRust 5x?
gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): 250 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags BloodyXRust 5x publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature BloodyXRust 5x?
These Rust Server Score lists count BloodyXRust 5x among them: 5x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 5x.
Server rules
Which rules does BloodyXRust 5x enforce, and what are its settings?
Going by its name, BloodyXRust 5x runs 5x gather. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
BloodyXRust 5x runs which map?
The game generates the procedural map on BloodyXRust 5x at size 3,500 with seed 6738. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Connecting
What is the way to join BloodyXRust 5x?
To connect, start Rust, press F1, and type client.connect 108.74.19.235:28060. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp250
Max players250 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).