Working its way up from the back of the class: #10,414 on player hours.
Uptimehours on the list, last 48
15/ 100
F
Attendance needs work: on the list only 7 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 720 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in standing (D); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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W·W····
WWW····
·WW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Wed 21 OctTue 20 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 07:24 UTC4h ago
–
–
running
1
Tue 27 Oct, 07:52 UTC1d ago
–
–
–
0
Wed 21 Oct, 06:32 UTC7d ago
1
–
6.1 days
1
Tue 20 Oct, 13:57 UTC7d ago
1
–
0.7 days
0
Mon 19 Oct, 10:01 UTC9d ago
1
–
1.2 days
1
Wed 14 Oct, 12:29 UTC13d ago
1
–
4.9 days
1
Mon 12 Oct, 10:44 UTC16d ago
1
–
2.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Name of Server as Shown on the Client Server List based in?
You'll find no region listed by Name of Server as Shown on the Client Server List. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 109.149.57.66:28015.
Is Name of Server as Shown on the Client Server List up, and how steady is its uptime?
You cannot join now: Name of Server as Shown on the Client Server List is offline, last seen 4 hours ago. It was up 8 of 168 hours over the last 7 full days, which is 5% of the time. On 7 October 2026, Rust Server Score saw it for the first time.
On what Rust version does Name of Server as Shown on the Client Server List sit?
Rust network protocol 2635 and build 169479 on Windows is what Name of Server as Shown on the Client Server List runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Name of Server as Shown on the Client Server List wipe, and how often?
No next wipe can be predicted for Name of Server as Shown on the Client Server List, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 4 hours.
What happens on Name of Server as Shown on the Client Server List when wipe day arrives?
The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Name of Server as Shown on the Client Server List place in the wider field of Rust servers?
In the top 47% of all ranked servers, Name of Server as Shown on the Client Server List sits at #10,414 for player hours over the last seven days.
How many players does Name of Server as Shown on the Client Server List usually have?
Name of Server as Shown on the Client Server List is offline at the moment; the last time it was seen was 4 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 11:00 UTC, with an average of 1 players.
Lists and filters
What do Name of Server as Shown on the Client Server List's tags stand for?
The game's browser takes its cue from the tags Name of Server as Shown on the Client Server List has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs169479 (Build): Build number: 169479; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Name of Server as Shown on the Client Server List?
Rust Server Score lists that include Name of Server as Shown on the Client Server List: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
How is Name of Server as Shown on the Client Server List set up, and what rules does it keep?
You will find no gather rate in the name of Name of Server as Shown on the Client Server List. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Name of Server as Shown on the Client Server List?
Name of Server as Shown on the Client Server List runs a procedural map, which the game generates.
Getting in
What is the way to join Name of Server as Shown on the Client Server List?
To connect, start Rust, press F1, and type client.connect 109.149.57.66:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmrust,cs169479,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp1
Max playersThe server holds 1 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs169479
BuildBuild number: 169479.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); uptime is the one to work on (F).