Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
No rank history yet.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is UARK UA PVE | RaidBases | Zombie | Event based in?
No region is published for UARK UA PVE | RaidBases | Zombie | Event. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 109.235.12.14:28018 is the address to use.
How dependable is UARK UA PVE | RaidBases | Zombie | Event, and is it online at the moment?
You cannot join now: UARK UA PVE | RaidBases | Zombie | Event is offline, last seen 46 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is UARK UA PVE | RaidBases | Zombie | Event running?
Rust network protocol 2631 and build 158240 on Windows is what UARK UA PVE | RaidBases | Zombie | Event runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does UARK UA PVE | RaidBases | Zombie | Event reset?
The record holds too few of UARK UA PVE | RaidBases | Zombie | Event's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 91 days 9 hours.
Player count
What does the population on UARK UA PVE | RaidBases | Zombie | Event look like?
UARK UA PVE | RaidBases | Zombie | Event is offline at the moment; the last time it was seen was 46 days 22 hours ago.
Tags and filters
How should you read the tags on UARK UA PVE | RaidBases | Zombie | Event?
The game's browser takes its cue from the tags UARK UA PVE | RaidBases | Zombie | Event has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2631 (Protocol): Join only if your game runs protocol 2631; cs158240 (Build): The game build is 158240; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does UARK UA PVE | RaidBases | Zombie | Event appear in the Rust Server Score lists and filters?
These Rust Server Score lists count UARK UA PVE | RaidBases | Zombie | Event among them: Best community servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
How is UARK UA PVE | RaidBases | Zombie | Event set up, and what rules does it keep?
Nothing in the name of UARK UA PVE | RaidBases | Zombie | Event states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
UARK UA PVE | RaidBases | Zombie | Event runs which map?
The game generates a procedural map for UARK UA PVE | RaidBases | Zombie | Event.
Connecting
What is the way to join UARK UA PVE | RaidBases | Zombie | Event?
Enter client.connect 109.235.12.14:28018 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2631,gmrust,cs158240,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2631
ProtocolJoin only if your game runs protocol 2631.
cs158240
BuildThe game build is 158240.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.