On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now2/ 2001% full
7-day average6peak 24
Rank#1,227top 6% · #124 in EA
Last wipe13d agobiweekly schedule
Next wipe5hThu 29 Oct, 14:38 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 6 of 200 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,227 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 206 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 284 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers, top 22% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 14:38 UTC, in 5h.
Its biweekly schedule tag · low confidence
usual gap13.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak18players, last three wipes
crowd held50%else halves by day 8
Coming wipes
5hThu 29 Oct, 14:38 UTC
7d 9hThu 5 Nov, 19:00 UTCFW
14d 5hThu 12 Nov, 14:38 UTC
28d 5hThu 26 Nov, 14:38 UTC
35d 9hThu 3 Dec, 19:00 UTCFW
42d 5hThu 10 Dec, 14:38 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 23, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 14:38 UTC13d ago
23
–
running
7
Thu 1 Oct, 18:40 UTCFW27d ago
14
✓ held half
13.8 days
1
Fri 18 Sep, 00:10 UTC41d ago
16
halved by day 8
13.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Distorted - PVE 3X - Events and Raidable Bases - Biweekly sit?
You'll see Distorted - PVE 3X - Events and Raidable Bases - Biweekly listed in Asia, tagged EA. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 110.235.108.197:28015.
Is Distorted - PVE 3X - Events and Raidable Bases - Biweekly up, and how steady is its uptime?
You can join now: Distorted - PVE 3X - Events and Raidable Bases - Biweekly is online. The uptime it reports puts the last restart at about 10 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is Distorted - PVE 3X - Events and Raidable Bases - Biweekly smooth to play on?
The average over the last 48 hours was 206 server fps, and it never went below 138. Buildings, deployables and everything else in the world added up to as many as 159,026 entities. Up to 4,979 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does Distorted - PVE 3X - Events and Raidable Bases - Biweekly sit?
Rust network protocol 2635 and build 168909 on Windows is what Distorted - PVE 3X - Events and Raidable Bases - Biweekly runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Distorted - PVE 3X - Events and Raidable Bases - Biweekly wipe, and how often?
Too few wipes on Distorted - PVE 3X - Events and Raidable Bases - Biweekly are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Thursday 29 October at 14:38 UTC. The world it runs now was created 13 days 18 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on Distorted - PVE 3X - Events and Raidable Bases - Biweekly?
The average peak on its recent wipes was 18 players. 46 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. The crowd dropped below half by day 8 in the wipes where it did not hold.
Population
Where does Distorted - PVE 3X - Events and Raidable Bases - Biweekly place in the wider field of Rust servers?
In Asia, Distorted - PVE 3X - Events and Raidable Bases - Biweekly is #124, and overall it is #1,227 on player hours over the last seven days, in the top 6% of all ranked servers.
What does the population on Distorted - PVE 3X - Events and Raidable Bases - Biweekly look like?
Right now, 2 players are on Distorted - PVE 3X - Events and Raidable Bases - Biweekly, which has 200 slots. It peaked at 24 and averaged 6 players over the last seven days. The busiest time in the last 48 hours was 15:00 UTC, with an average of 13 players.
Tags and filters
What is meant by the tags on Distorted - PVE 3X - Events and Raidable Bases - Biweekly?
The game's browser takes its cue from the tags Distorted - PVE 3X - Events and Raidable Bases - Biweekly has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): The server browser lists it under East Asia. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Distorted - PVE 3X - Events and Raidable Bases - Biweekly appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Distorted - PVE 3X - Events and Raidable Bases - Biweekly: 3x Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 3x.
Rules and settings
What settings and rules apply on Distorted - PVE 3X - Events and Raidable Bases - Biweekly?
Going by its name, Distorted - PVE 3X - Events and Raidable Bases - Biweekly runs 3x gather. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Distorted - PVE 3X - Events and Raidable Bases - Biweekly runs which map?
A procedural map of size 4,250 and seed 1289664801, generated by the game, is what Distorted - PVE 3X - Events and Raidable Bases - Biweekly runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto Distorted - PVE 3X - Events and Raidable Bases - Biweekly?
To connect, start Rust, press F1, and type client.connect 110.235.108.197:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/R4DsthDNr.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^b,EA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EA
East AsiaThe server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).