Working its way up from the back of the class: #15,146 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 708 places this week.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, and #373 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 4 November, 02:11 UTC, in 5d 12h.
Its weekly schedule tag · low confidence
usual gap5.5 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
Coming wipes
5d 12hWed 4 Nov, 02:11 UTC
7d 5hThu 5 Nov, 19:00 UTCFW
12d 12hWed 11 Nov, 02:11 UTC
19d 12hWed 18 Nov, 02:11 UTC
26d 12hWed 25 Nov, 02:11 UTC
33d 12hWed 2 Dec, 02:11 UTC
35d 5hThu 3 Dec, 19:00 UTCFW
40d 12hWed 9 Dec, 02:11 UTC
The first 48 hours of its last wipes
Wed 7 OctThu 1 OctSat 26 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 02:11 UTC22d ago
0
–
running
0
Thu 1 Oct, 14:35 UTC27d ago
4
–
5.5 days
0
Sat 26 Sep, 16:13 UTC32d ago
0
–
4.9 days
0
Sat 19 Sep, 10:25 UTC40d ago
3
halved by day 1
7.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Chang. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 114.66.56.237:26891.
How reliable is Chang, and is it up?
You cannot join now: Chang is offline, last seen 14 days 3 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 15 September 2026.
On what Rust version does Chang sit?
You will find Chang on Rust network protocol 2634 and build 166652, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Chang wipe, and how often?
Its tag sets the prediction, as the record holds too few of Chang's wipes to confirm its schedule. Expect the next wipe on Wednesday 4 November at 02:11 UTC. 22 days 11 hours have passed since this world was made. Its tags state that it wipes weekly.
What happens on Chang when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
Where does Chang sit among Rust servers?
Over the last seven days, Chang has #15,146 for player hours, in the top 70% of all ranked servers. In the duo group, it ranks #373.
Is Chang a busy server?
Chang is offline at the moment; the last time it was seen was 14 days 3 hours ago.
Lists and filters
What do Chang's tags stand for?
The game's browser takes its cue from the tags Chang has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp250 (Max players): The server holds 250 slots; ts2 (Group limit): A team can hold 2 players at most; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Chang?
Rust Server Score lists that include Chang: Duo servers, marked like a report and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly.
Map and rules
What settings and rules apply on Chang?
The name of Chang gives no gather rate. The cap on group size is 2 players (duo). It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Chang?
A procedural map of size 1,000 and seed 1216310508, generated by the game, is what Chang runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join Chang?
Enter client.connect 114.66.56.237:26891 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.tyteam.net.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2634,^w,gmrust,cs166652,ts2,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp250
Max playersThe server holds 250 slots.
ts2
Group limitA team can hold 2 players at most.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).