Working its way up from the back of the class: #15,985 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 912 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 86% in OC, and #635 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [AU] Navruz | 2x Monthly | Chill | Max 4 sit?
In Oceania, according to its own listing, sits [AU] Navruz | 2x Monthly | Chill | Max 4, with the OC tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 115.186.231.73:28015 is the address to use.
Is [AU] Navruz | 2x Monthly | Chill | Max 4 up, and how steady is its uptime?
You cannot join now: [AU] Navruz | 2x Monthly | Chill | Max 4 is offline, last seen 25 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 3 October 2026.
Which Rust version is [AU] Navruz | 2x Monthly | Chill | Max 4 running?
You will find [AU] Navruz | 2x Monthly | Chill | Max 4 on Rust network protocol 2634 and build 166652, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does [AU] Navruz | 2x Monthly | Chill | Max 4 wipe, and how often?
the force wipe gives the basis for estimating [AU] Navruz | 2x Monthly | Chill | Max 4's next wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 26 days 18 hours have passed since this world was made. Its tags record that it wipes monthly.
Population
What position does [AU] Navruz | 2x Monthly | Chill | Max 4 hold in the rankings?
Over the last seven days, [AU] Navruz | 2x Monthly | Chill | Max 4 has #15,985 for player hours, in the top 70% of all ranked servers and #194 in Oceania. It comes #635 among servers in the quad group.
How many players does [AU] Navruz | 2x Monthly | Chill | Max 4 usually have?
It has been 25 days 4 hours since [AU] Navruz | 2x Monthly | Chill | Max 4 was last seen, and it is offline right now.
Lists and filters
How should you read the tags on [AU] Navruz | 2x Monthly | Chill | Max 4?
gmrust (Game mode): Rust survival, played by the standard rules; mp70 (Max players): 70 slots are available; ts4 (Group limit): Teams cap out at 4; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; OC (Oceania): The server browser lists it under Oceania are the tags [AU] Navruz | 2x Monthly | Chill | Max 4 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [AU] Navruz | 2x Monthly | Chill | Max 4?
These Rust Server Score lists count [AU] Navruz | 2x Monthly | Chill | Max 4 among them: 2x Rust servers, graded, Oceania Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 2x.
Map and rules
How is [AU] Navruz | 2x Monthly | Chill | Max 4 set up, and what rules does it keep?
[AU] Navruz | 2x Monthly | Chill | Max 4 sets gather at 2x, as its name suggests. You can have up to 4 players in a group (quad). You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [AU] Navruz | 2x Monthly | Chill | Max 4?
A procedural map, generated by the game, is what [AU] Navruz | 2x Monthly | Chill | Max 4 runs.
Getting in
How should you connect to [AU] Navruz | 2x Monthly | Chill | Max 4?
To connect, start Rust, press F1, and type client.connect 115.186.231.73:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp70,ptrak,$r?,v2634,^m,OC,gmrust,cs166652,ts4,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp70
Max players70 slots are available.
ts4
Group limitTeams cap out at 4.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
OC
OceaniaThe server browser lists it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).