On the class lists: C (61), with population over 48 hours and no performance mark.
Players now4/ 4010% full
7-day average0peak 6
Rank#5,550top 25%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
75/ 100
B
Holds a respectable place: #5,550 on player hours.
Uptimehours on the list, last 48
29/ 100
F
Attendance needs work: on the list only 14 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 120 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 9,680 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sat 24 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 6, 43 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 09:40 UTC1d ago
–
–
running
0
Sat 24 Oct, 18:20 UTC3d ago
6
–
1.6 days
0
Wed 21 Oct, 14:41 UTC6d ago
2
✓ held half
3.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is EXTRACT RUST | 5X NOLIMIT based in?
You'll find no region listed by EXTRACT RUST | 5X NOLIMIT. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 116.202.51.23:7102.
Is EXTRACT RUST | 5X NOLIMIT up, and how steady is its uptime?
You cannot join now: EXTRACT RUST | 5X NOLIMIT is offline, last seen 32 hours ago. According to its reported uptime, the last restart was about 21 minutes ago. It was up 64 of 144 hours over the last 6 full days, which is 44% of the time. It was first seen by Rust Server Score on 20 October 2026.
Does EXTRACT RUST | 5X NOLIMIT perform well?
The average over the last 48 hours was 120 server fps, and it never went below 99. At its peak, it held 80,334 entities, including buildings, deployables and all else in the world. At its highest, it used 2,378 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does EXTRACT RUST | 5X NOLIMIT sit?
You will find EXTRACT RUST | 5X NOLIMIT on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does EXTRACT RUST | 5X NOLIMIT wipe, and how often?
There is no next wipe to predict on EXTRACT RUST | 5X NOLIMIT, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 33 hours.
What happens on EXTRACT RUST | 5X NOLIMIT when wipe day arrives?
Recent wipes have peaked at 4 players on average. 43 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.
Player numbers
What position does EXTRACT RUST | 5X NOLIMIT hold in the rankings?
In the top 25% of all ranked servers, EXTRACT RUST | 5X NOLIMIT sits at #5,550 for player hours over the last seven days.
What does the population on EXTRACT RUST | 5X NOLIMIT look like?
The last sighting of EXTRACT RUST | 5X NOLIMIT was 32 hours ago, and it is offline right now. Averaging 0 players over seven days, it peaked at 6. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 4 players.
Lists and filters
What is meant by the tags on EXTRACT RUST | 5X NOLIMIT?
You'll see EXTRACT RUST | 5X NOLIMIT tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show EXTRACT RUST | 5X NOLIMIT?
Rust Server Score lists that include EXTRACT RUST | 5X NOLIMIT: 5x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 5x.
Rules and settings
How is EXTRACT RUST | 5X NOLIMIT set up, and what rules does it keep?
EXTRACT RUST | 5X NOLIMIT sets gather at 5x, as its name suggests. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map EXTRACT RUST | 5X NOLIMIT uses?
A procedural map of size 3,700 and seed 585335201, generated by the game, is what EXTRACT RUST | 5X NOLIMIT runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to EXTRACT RUST | 5X NOLIMIT?
To connect, start Rust, press F1, and type client.connect 116.202.51.23:7102. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).