On the class lists: B− (71), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 3
Rank#5,012top 22%
Last wipe27d agono schedule published
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #5,012 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
95/ 100
A+
Runs smoothly: 57 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 1,151 places this week. Nothing a good wipe can't fix.
A good term.
Strongest in uptime (A+); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h.
The force wipe · high confidence
wipe-day peak14players, last three wipes
Coming wipes
7d 1hThu 5 Nov, 19:00 UTCFW
35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 14, 21 hours in, with 4 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:57 UTCFW27d ago
14+4 queue
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Rust Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 118.27.230.120:28015 is the address to use.
Is Rust Server up, and how steady is its uptime?
You can join now: Rust Server is online. The uptime it reports puts the last restart at about 3 days 2 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 1 October 2026, Rust Server Score saw it for the first time.
Does Rust Server perform well?
It averaged 57 server fps over the last 48 hours, with a low of 51. Up to 50,963 entities were in the world, covering buildings, deployables and the rest. Up to 2,355 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is Rust Server on?
You will find Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Rust Server reset?
The force wipe each month is the only wipe Rust Server takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 22 hours.
What should you expect from wipe day on Rust Server?
Across its recent wipes, the busiest moments averaged 14 players. With 4 players queued, the latest wipe's crowd peaked 21 hours after it started.
Player numbers
Where does Rust Server place in the wider field of Rust servers?
Over the last seven days, Rust Server has #5,012 for player hours, in the top 22% of all ranked servers.
What does the population on Rust Server look like?
Rust Server has 0 players at the moment. It peaked at 3 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 13:00 UTC, with an average of 2 players.
Lists and filters
What do Rust Server's tags stand for?
The game's browser takes its cue from the tags Rust Server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): Its slot count is 0; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rust Server?
These Rust Server Score lists count Rust Server among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
How is Rust Server set up, and what rules does it keep?
Nothing in the name of Rust Server states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Rust Server?
The game generates the procedural map on Rust Server at size 3,000 with seed 1234. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Rust Server?
To connect, start Rust, press F1, and type client.connect 118.27.230.120:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max playersIts slot count is 0.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in uptime (A+); momentum is the one to work on (F).