Skip to the page
Every Rust server graded on real, live numbers. 92,814 players on the roll · 11,837 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 119.224.223.88:28015
Name of server

My Server Name

RegisterAbsentOffline
Region–
Address119.224.223.88:28015
Last checked2d ago
Launch Rust and join
Overall grade

Getting there

56 out of 100, the average of 4 subjects

On the class lists: C+ (67), with population over 48 hours and no performance mark.

Players now 1/ 1 100% full
7-day average0peak 1
Rank#9,191top 41%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 21/ 100 A quiet classroom so far: 0 of 1 on average. Plenty of space to grow.
Standingrank on player hours 59/ 100 Working its way up from the back of the class: #9,191 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 43/ 100 Slipped a little: down 1,263 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in wipe hold (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 12 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 04:10 UTC17d ago 1 – running 1
Fri 2 Oct, 00:17 UTC27d ago 1 held half 10.2 days 1
Thu 1 Oct, 14:47 UTC28d ago 1 – 0.4 days 0
Thu 1 Oct, 07:14 UTC28d ago 1 – 0.3 days 0
Fri 25 Sep, 07:47 UTC34d ago 1 held half 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 506 on average
231 / 275
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
315 / 350
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 282 on average
765 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
46 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
893 / 950
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 242 on average
739 / 800

Quick answers

from the figures on this page

About the server

Which region is My Server Name based in?

No region is published for My Server Name. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 119.224.223.88:28015.

How reliable is My Server Name, and is it up?

At this moment, My Server Name is offline; the last time it was seen was 2 days 5 hours ago. It was up 26 of 168 hours over the last 7 full days, which is 15% of the time. The first sighting by Rust Server Score was on 13 September 2026.

What Rust version is My Server Name on?

The server My Server Name is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

On what schedule does My Server Name reset?

There is no next wipe to predict on My Server Name, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 17 days 16 hours.

What should you expect from wipe day on My Server Name?

Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.

Player count

Where does My Server Name sit among Rust servers?

Over the last seven days, My Server Name has #9,191 for player hours, in the top 41% of all ranked servers.

How many players does My Server Name usually have?

It has been 2 days 5 hours since My Server Name was last seen, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days.

Lists and filters

What is meant by the tags on My Server Name?

The game's browser takes its cue from the tags My Server Name has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature My Server Name?

These Rust Server Score lists count My Server Name among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

How is My Server Name set up, and what rules does it keep?

Nothing in the name of My Server Name states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.

My Server Name runs which map?

A procedural map, generated by the game, is what My Server Name runs.

Connecting

What is the way to join My Server Name?

To connect, start Rust, press F1, and type client.connect 119.224.223.88:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp1
Max players The server holds 1 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.