Working its way up from the back of the class: #15,868 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 3,303 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.7 daysbetween real wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Fri 9 OctWed 7 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 11:23 UTC19d ago
1
–
running
1
Wed 7 Oct, 19:14 UTC21d ago
1
–
1.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Forge PvP Training dev | lobby?
Forge PvP Training dev | lobby leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 119.252.202.62:28015 is the address to use.
How reliable is Forge PvP Training dev | lobby, and is it up?
The server is down: Forge PvP Training dev | lobby is offline now, with the last sighting 19 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 7 October 2026.
On what Rust version does Forge PvP Training dev | lobby sit?
Rust network protocol 2634 and build 167058 on Linux is what Forge PvP Training dev | lobby runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Forge PvP Training dev | lobby reset?
The record holds too few of Forge PvP Training dev | lobby's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 19 days 10 hours.
What should you expect from wipe day on Forge PvP Training dev | lobby?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 2 hours after it began.
Player numbers
Where does Forge PvP Training dev | lobby place in the wider field of Rust servers?
Over the last seven days, Forge PvP Training dev | lobby has #15,868 for player hours, in the top 72% of all ranked servers.
How many players does Forge PvP Training dev | lobby usually have?
Forge PvP Training dev | lobby is offline at the moment; the last time it was seen was 19 days 3 hours ago.
Tags
What do Forge PvP Training dev | lobby's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp300 (Max players): Its slot count is 300; ts5 (Group limit): Teams cap out at 5; v2634 (Protocol): Join only if your game runs protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon are the tags Forge PvP Training dev | lobby publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Forge PvP Training dev | lobby appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Forge PvP Training dev | lobby among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
How is Forge PvP Training dev | lobby set up, and what rules does it keep?
Nothing in the name of Forge PvP Training dev | lobby states a gather rate. A group here can reach 5 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server does not run VAC, Valve's anti-cheat.
Connecting
What is the way to join Forge PvP Training dev | lobby?
To connect, start Rust, press F1, and type client.connect 119.252.202.62:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2634,gmrust,cs167058,ts5,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp300
Max playersIts slot count is 300.
ts5
Group limitTeams cap out at 5.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167058
BuildBuild number: 167058.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); standing is the one to work on (F).