On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 2500% full
7-day average0peak 1
Rank#11,855top 53% · #163 in OC
Last wipe5d agoweekly schedule
Next wipe1d 22hFri 30 Oct, 21:57 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 250 on average. Plenty of space to grow.
Standingrank on player hours
47/ 100
D
Working its way up from the back of the class: #11,855 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 203 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 4,002 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 53% of all ranked servers, top 80% in OC, and #474 of the trio servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 21:57 UTC, in 1d 22h.
Every Friday at 21:57 UTC · medium confidence
usual gap7 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
Coming wipes
1d 22hFri 30 Oct, 21:57 UTC
7d 19hThu 5 Nov, 19:00 UTCFW
8d 22hFri 6 Nov, 21:57 UTC
15d 22hFri 13 Nov, 21:57 UTC
22d 22hFri 20 Nov, 21:57 UTC
29d 22hFri 27 Nov, 21:57 UTC
35d 19hThu 3 Dec, 19:00 UTCFW
36d 22hFri 4 Dec, 21:57 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 21:57 UTC5d ago
0
–
running
0
Fri 16 Oct, 21:57 UTC12d ago
1
halved by day 2
7 days
0
Fri 9 Oct, 20:48 UTC19d ago
2
halved by day 3
7 days
1
Sat 3 Oct, 22:00 UTC25d ago
1
halved by day 2
5.9 days
0
Fri 18 Sep, 22:57 UTC40d ago
0
–
15 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio sit?
The OC tag on [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio puts it in Oceania. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 121.200.13.115:28025.
How dependable is [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio, and is it online at the moment?
Right now, [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio is online. About 2 hours ago, it restarted, based on the uptime it reports. It was up 83% of the time over the last 7 full days, 140 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio perform well?
The average over the last 48 hours was 203 server fps, and it never went below 139. At its peak, it held 118,086 entities, including buildings, deployables and all else in the world. Memory use reached up to 5,411 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio sit?
Rust network protocol 2635 and build 168909 on Linux is what [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio wipe, and how often?
Wipes come every Friday at 21:57 UTC on [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio. Expect the next wipe on Friday 30 October at 21:57 UTC. It has been running its current world for 5 days 1 hours. Wipes are scheduled weekly, according to its tags.
What should you expect from wipe day on [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 2.
Player numbers
Where does [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio place in the wider field of Rust servers?
In Oceania, [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio is #163, and overall it is #11,855 on player hours over the last seven days, in the top 53% of all ranked servers. In the trio group, it ranks #474.
How many players does [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio usually have?
With 250 slots available, [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio currently has 0 players. Averaging 0 players over seven days, it peaked at 1.
Lists and filters
What do [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): Its slot count is 250; ts3 (Group limit): A team can hold 3 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; OC (Oceania): The server browser lists it under Oceania are the tags [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio?
These Rust Server Score lists count [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio among them: Oceania Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. You can find it under these server-list filters: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
Rules and settings
Which rules does [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio enforce, and what are its settings?
Nothing in the name of [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio states a gather rate. The cap on group size is 3 players (trio). It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
[AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio runs which map?
The game generates the procedural map on [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio at size 4,500 with seed 80981314. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio?
Enter client.connect 121.200.13.115:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rustcaptain.com.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2635,^w,OC,gmrust,cs168909,ts3,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp250
Max playersIts slot count is 250.
ts3
Group limitA team can hold 3 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
OC
OceaniaThe server browser lists it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).