No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,622 on player hours.
Uptimehours on the list, last 48
27/ 100
F
Attendance needs work: on the list only 13 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 360 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in standing (C+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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·WWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 07:07 UTC3h ago
–
–
–
1
Wed 28 Oct, 13:53 UTC20h ago
–
–
–
1
Wed 28 Oct, 02:11 UTC1d ago
–
–
–
1
Wed 28 Oct, 01:44 UTC1d ago
–
–
–
1
Tue 27 Oct, 05:54 UTC2d ago
–
–
–
1
Tue 20 Oct, 23:45 UTC8d ago
1
–
6.3 days
1
Tue 20 Oct, 11:55 UTC8d ago
1
–
0.5 days
1
Tue 13 Oct, 08:19 UTC16d ago
1
–
7.1 days
0
Thu 1 Oct, 17:41 UTCFW27d ago
–
–
11.6 days
1
Tue 29 Sep, 04:38 UTC30d ago
1
✓ held half
2.5 days
1
Mon 28 Sep, 04:43 UTC31d ago
1
–
1 days
1
Mon 28 Sep, 03:05 UTC31d ago
–
–
–
1
Mon 28 Sep, 02:45 UTC31d ago
–
–
–
1
Sun 27 Sep, 22:05 UTC31d ago
1
–
0.3 days
1
Sun 27 Sep, 11:26 UTC31d ago
–
–
–
1
Sun 27 Sep, 10:52 UTC31d ago
1
–
0.5 days
0
Thu 24 Sep, 08:46 UTC35d ago
–
–
–
0
Thu 24 Sep, 07:10 UTC35d ago
–
–
–
1
Thu 24 Sep, 04:08 UTC35d ago
1
–
3.3 days
0
Wed 23 Sep, 06:42 UTC36d ago
–
–
–
1
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Test server 2. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 122.199.5.224:28017 is the address to use.
How dependable is Test server 2, and is it online at the moment?
At this moment, Test server 2 is offline; the last time it was seen was 2 hours ago. It was up 13 of 168 hours over the last 7 full days, which is 8% of the time. On 17 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Test server 2 running?
The server Test server 2 is on Rust network protocol 2635 and build 169621 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Test server 2 reset?
No resets count as wipes on Test server 2, because the world is remade every few hours and no schedule is kept.
Player numbers
What position does Test server 2 hold in the rankings?
Over the last seven days, Test server 2 has #7,622 for player hours, in the top 34% of all ranked servers.
Is Test server 2 a busy server?
Test server 2 is offline at the moment; the last time it was seen was 2 hours ago. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, the peak hour was 09:00 UTC, averaging 1 players.
Tags and filters
What do Test server 2's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs169621 (Build): This runs on build 169621; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch are the tags Test server 2 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Test server 2?
These Rust Server Score lists count Test server 2 among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Map and rules
Which rules does Test server 2 enforce, and what are its settings?
You will find no gather rate in the name of Test server 2. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Test server 2?
Test server 2 runs a procedural map, which the game generates.
Connecting
How should you connect to Test server 2?
Enter client.connect 122.199.5.224:28017 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^m,gmrust,cs169621,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs169621
BuildThis runs on build 169621.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C+); uptime is the one to work on (F).