Working its way up from the back of the class: #15,958 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 939 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 26 Sep, 00:33 UTC33d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is State of Flux | Staging Server?
You'll find no region listed by State of Flux | Staging Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 125.236.230.198:28025.
How dependable is State of Flux | Staging Server, and is it online at the moment?
You cannot join now: State of Flux | Staging Server is offline, last seen 26 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 19 September 2026.
Which Rust version is State of Flux | Staging Server running?
You will find State of Flux | Staging Server on Rust network protocol 2634 and build 165937, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does State of Flux | Staging Server reset?
There are too few wipes on record for State of Flux | Staging Server to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 33 days 22 hours have passed since this world was made.
What happens on State of Flux | Staging Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 1 hours into the latest wipe.
Population
Where does State of Flux | Staging Server place in the wider field of Rust servers?
Over the last seven days, State of Flux | Staging Server has #15,958 for player hours, in the top 70% of all ranked servers.
What does the population on State of Flux | Staging Server look like?
It has been 26 days 20 hours since State of Flux | Staging Server was last seen, and it is offline right now.
Lists and filters
How should you read the tags on State of Flux | Staging Server?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs165937 (Build): This runs on build 165937; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon are the tags State of Flux | Staging Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show State of Flux | Staging Server?
These Rust Server Score lists count State of Flux | Staging Server among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
What settings and rules apply on State of Flux | Staging Server?
Nothing in the name of State of Flux | Staging Server states a gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on State of Flux | Staging Server?
A procedural map of size 3,500 and seed 1337, generated by the game, is what State of Flux | Staging Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Staging Server.
How to join
How should you connect to State of Flux | Staging Server?
To connect, start Rust, press F1, and type client.connect 125.236.230.198:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://sofgame.zone.
Server tags
what each one means
Published asmp3,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs165937,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp3
Max playersThe server holds 3 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs165937
BuildThis runs on build 165937.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).