On the class lists: D (47), with population over 48 hours and no performance mark.
Players now2/ 1020% full
7-day average1peak 2
Rank#7,029top 32%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
8/ 100
F
A quiet classroom so far: 1 of 10 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,029 on player hours.
Uptimehours on the list, last 48
15/ 100
F
Attendance needs work: on the list only 7 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 53 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Mon 5 OctSun 4 OctMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 09:20 UTC23d ago
0
–
running
2
Sun 4 Oct, 23:15 UTC24d ago
2
–
0.4 days
0
Mon 28 Sep, 03:19 UTC31d ago
2
✓ held half
6.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rust Privado [Tailscale] based in?
No region is published for Rust Privado [Tailscale]. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 129.146.83.13:28015.
How reliable is Rust Privado [Tailscale], and is it up?
The server is up: Rust Privado [Tailscale] is online now. About 3 hours ago, it restarted, based on the uptime it reports. It was up 12% of the time over the last 7 full days, 20 of 168 hours. On 25 September 2026, Rust Server Score saw it for the first time.
Does Rust Privado [Tailscale] perform well?
The average over the last 48 hours was 60 server fps, and it never went below 60. At its peak, it held 99,673 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,309 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Rust Privado [Tailscale] on?
The server Rust Privado [Tailscale] is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does Rust Privado [Tailscale] reset?
Rust Privado [Tailscale] wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 23 days 19 hours.
What should you expect from wipe day on Rust Privado [Tailscale]?
The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Population
What position does Rust Privado [Tailscale] hold in the rankings?
In the top 32% of all ranked servers, Rust Privado [Tailscale] sits at #7,029 for player hours over the last seven days.
How many players does Rust Privado [Tailscale] usually have?
Rust Privado [Tailscale] is showing 2 players right now, with 10 slots in total. Averaging 1 players over seven days, it peaked at 2. The busiest time in the last 48 hours was 03:00 UTC, with an average of 2 players.
Tags and filters
What do Rust Privado [Tailscale]'s tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): Its slot count is 10; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here are the tags Rust Privado [Tailscale] publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Rust Privado [Tailscale]?
These Rust Server Score lists count Rust Privado [Tailscale] among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
How is Rust Privado [Tailscale] set up, and what rules does it keep?
You will find no gather rate in the name of Rust Privado [Tailscale]. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is not enabled.
Rust Privado [Tailscale] runs which map?
Rust Privado [Tailscale] runs a game-generated procedural map at size 4,150, seed 112658767. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto Rust Privado [Tailscale]?
To connect, start Rust, press F1, and type client.connect 129.146.83.13:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersIts slot count is 10.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).