On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 2
Rank#7,282top 33%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,282 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 229 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 313 on average
44 / 1000
Quick answers
from the figures on this page
About the server
Where in the world is 2X | The NODE Network | Rust Server | thenodenetwork.com?
No region is published for 2X | The NODE Network | Rust Server | thenodenetwork.com. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 129.151.208.135:28015.
How reliable is 2X | The NODE Network | Rust Server | thenodenetwork.com, and is it up?
The server is up: 2X | The NODE Network | Rust Server | thenodenetwork.com is online now. The uptime it reports puts the last restart at about 4 hours ago. For the last 2 full days, it was up 47 of 48 hours, or 98% of the time. On 26 October 2026, Rust Server Score saw it for the first time.
How well does 2X | The NODE Network | Rust Server | thenodenetwork.com run?
It averaged 229 server fps over the last 48 hours, with a low of 93. Buildings, deployables and everything else in the world added up to as many as 47,235 entities. Memory use reached up to 2,087 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is 2X | The NODE Network | Rust Server | thenodenetwork.com on?
The server 2X | The NODE Network | Rust Server | thenodenetwork.com is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does 2X | The NODE Network | Rust Server | thenodenetwork.com reset?
2X | The NODE Network | Rust Server | thenodenetwork.com has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 3 days 4 hours.
Player count
Where does 2X | The NODE Network | Rust Server | thenodenetwork.com place in the wider field of Rust servers?
Over the last seven days, 2X | The NODE Network | Rust Server | thenodenetwork.com has #7,282 for player hours, in the top 33% of all ranked servers.
Is 2X | The NODE Network | Rust Server | thenodenetwork.com a busy server?
Right now, 0 players are on 2X | The NODE Network | Rust Server | thenodenetwork.com, which has 20 slots. Averaging 0 players over seven days, it peaked at 2. The busiest time in the last 48 hours was 20:00 UTC, with an average of 1 players.
Tags
What do 2X | The NODE Network | Rust Server | thenodenetwork.com's tags stand for?
You'll see 2X | The NODE Network | Rust Server | thenodenetwork.com tagged with gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does 2X | The NODE Network | Rust Server | thenodenetwork.com appear in the Rust Server Score lists and filters?
These Rust Server Score lists count 2X | The NODE Network | Rust Server | thenodenetwork.com among them: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
Map and rules
Which rules does 2X | The NODE Network | Rust Server | thenodenetwork.com enforce, and what are its settings?
2X | The NODE Network | Rust Server | thenodenetwork.com sets gather at 2x, as its name suggests. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
2X | The NODE Network | Rust Server | thenodenetwork.com runs which map?
2X | The NODE Network | Rust Server | thenodenetwork.com runs a game-generated procedural map at size 3,000, seed 12345. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join 2X | The NODE Network | Rust Server | thenodenetwork.com?
To connect, start Rust, press F1, and type client.connect 129.151.208.135:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://thenodenetwork.com.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).