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Every Rust server graded on real, live numbers. 65,959 players on the roll · 11,699 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 13.143.232.106:28015
Name of server

localtest

RegisterAbsentOffline
Region–
Address13.143.232.106:28015
Last checked3d ago
Launch Rust and join
Overall grade

Not there yet

16 out of 100, the average of 2 subjects

On the class lists: F (31), with population over 48 hours and no performance mark.

Players now 0/ 2 0% full
7-day average0peak –
Rank#15,423top 69%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 2 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,423 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 541 on average
657 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
418 / 425
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 310 on average
44 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 310 on average
47 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 270 on average
175 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 266 on average
108 / 125

Quick answers

from the figures on this page

Server facts

Where in the world is localtest?

localtest leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 13.143.232.106:28015.

How dependable is localtest, and is it online at the moment?

You cannot join now: localtest is offline, last seen 3 days 16 hours ago. For the last 3 full days, it was up 0 of 72 hours, or 0% of the time. On 24 October 2026, Rust Server Score saw it for the first time.

On what Rust version does localtest sit?

Rust network protocol 2634 and build 167398 on Windows is what localtest runs. Steam updates your game for you, but you need the same protocol to join.

Resets

On what schedule does localtest reset?

The record holds too few of localtest's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 17 days 5 hours.

Player count

Where does localtest place in the wider field of Rust servers?

Over the last seven days, localtest has #15,423 for player hours, in the top 69% of all ranked servers.

What does the population on localtest look like?

The last sighting of localtest was 3 days 16 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.

Tags

How should you read the tags on localtest?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set are the tags localtest publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does localtest appear in the Rust Server Score lists and filters?

Rust Server Score lists that include localtest: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

Which rules does localtest enforce, and what are its settings?

Nothing in the name of localtest states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The server does not run VAC, Valve's anti-cheat.

Can you tell me which map localtest uses?

localtest runs a procedural map, which the game generates.

How to join

How should you connect to localtest?

Enter client.connect 13.143.232.106:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp2
Max players 2 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol Join only if your game runs protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.