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Every Rust server graded on real, live numbers. 40,778 players on the roll · 11,636 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 130.86.76.58:28015
Name of server

Test Server

RegisterAbsentOffline
Region–
Address130.86.76.58:28015
Last checked26d ago
Launch Rust and join
Overall grade

Not there yet

39 out of 100, the average of 2 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#16,670top 70%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #16,670 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 48/ 100 Slipped a little: down 793 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 01:36 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 527 on average
270 / 300
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 331 on average
16 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 329 on average
34 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
117 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
45 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
50 / 100

Quick answers

from the figures on this page

Server facts

Which region is Test Server based in?

You'll find no region listed by Test Server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 130.86.76.58:28015.

Is Test Server up, and how steady is its uptime?

At this moment, Test Server is offline; the last time it was seen was 26 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 30 September 2026, Rust Server Score saw it for the first time.

On what Rust version does Test Server sit?

The server Test Server is on Rust network protocol 2634 and build 166440 under Windows. You need the same protocol to join; Steam takes care of updating your game.

Resets

On what schedule does Test Server reset?

Test Server has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 27 days have passed since this world was made.

What should you expect from wipe day on Test Server?

Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.

Player numbers

Where does Test Server sit among Rust servers?

Over the last seven days, Test Server has #16,670 for player hours, in the top 70% of all ranked servers.

What does the population on Test Server look like?

Test Server is offline at the moment; the last time it was seen was 26 days 23 hours ago.

Lists and filters

How should you read the tags on Test Server?

You'll see Test Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166440 (Build): This runs on build 166440; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show Test Server?

Rust Server Score lists that include Test Server: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

How is Test Server set up, and what rules does it keep?

Nothing in the name of Test Server states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map Test Server uses?

A procedural map, generated by the game, is what Test Server runs.

Connecting

What is the way to join Test Server?

To connect, start Rust, press F1, and type client.connect 130.86.76.58:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166440,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp10
Max players The server holds 10 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol Join only if your game runs protocol 2634.
cs166440
Build This runs on build 166440.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.