On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average2peak 9
Rank#2,182top 10% · #83 in SA
Last wipe13d agobiweekly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 2 of 50 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,182 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 83 places this week.
A term to build on.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 35% in SA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
·······
···F···
·······
···W···
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak13players, last three wipes
crowd held0%else halves by day 5
Coming wipes
7d 14hThu 5 Nov, 19:00 UTCFW
14d 16hThu 12 Nov, 21:25 UTC
35d 14hThu 3 Dec, 19:00 UTCFW
42d 16hThu 10 Dec, 21:25 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 11, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 21:25 UTC13d ago
11
–
running
1
Thu 1 Oct, 21:20 UTCFW27d ago
12
halved by day 5
14 days
1
Thu 17 Sep, 21:29 UTC41d ago
15
halved by day 5
14 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [BR/LATAM] Evolution PVE | Hardcore Zombie Survival based in?
In South America, according to its own listing, sits [BR/LATAM] Evolution PVE | Hardcore Zombie Survival, with the SA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 131.196.198.143:28019 is the address to use.
Is [BR/LATAM] Evolution PVE | Hardcore Zombie Survival up, and how steady is its uptime?
You can join now: [BR/LATAM] Evolution PVE | Hardcore Zombie Survival is online. About 18 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does [BR/LATAM] Evolution PVE | Hardcore Zombie Survival perform well?
It averaged 30 server fps over the last 48 hours, with a low of 29. At its peak, it held 117,050 entities, including buildings, deployables and all else in the world. At its highest, it used 5,598 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is [BR/LATAM] Evolution PVE | Hardcore Zombie Survival on?
You will find [BR/LATAM] Evolution PVE | Hardcore Zombie Survival on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does [BR/LATAM] Evolution PVE | Hardcore Zombie Survival wipe its map?
Its wipe pattern: [BR/LATAM] Evolution PVE | Hardcore Zombie Survival wipes every 4 weeks on Thursday at 21:25 UTC. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 13 days 7 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on [BR/LATAM] Evolution PVE | Hardcore Zombie Survival?
Across its recent wipes, the busiest moments averaged 13 players. The crowd on the latest wipe was largest 2 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 5 in the wipes where it did not hold.
Player count
Where does [BR/LATAM] Evolution PVE | Hardcore Zombie Survival sit among Rust servers?
Over the last seven days, [BR/LATAM] Evolution PVE | Hardcore Zombie Survival has #2,182 for player hours, in the top 10% of all ranked servers and #83 in South America.
Is [BR/LATAM] Evolution PVE | Hardcore Zombie Survival a busy server?
With 50 slots available, [BR/LATAM] Evolution PVE | Hardcore Zombie Survival currently has 0 players. Averaging 2 players over seven days, it peaked at 9. The highest average in the last 48 hours came at 23:00 UTC, with 6 players.
Lists and filters
How should you read the tags on [BR/LATAM] Evolution PVE | Hardcore Zombie Survival?
gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp50 (Max players): The server holds 50 slots; ts15 (Group limit): No team may go above 15; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^h (Hardcore): Hardcore mode from Facepunch: fewer helpers and a harsher life; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; SA (South America): In the server browser it appears under South America are the tags [BR/LATAM] Evolution PVE | Hardcore Zombie Survival publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [BR/LATAM] Evolution PVE | Hardcore Zombie Survival appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [BR/LATAM] Evolution PVE | Hardcore Zombie Survival among them: Modded Rust servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Region: South America; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Hardcore ^h, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on [BR/LATAM] Evolution PVE | Hardcore Zombie Survival?
The name of [BR/LATAM] Evolution PVE | Hardcore Zombie Survival gives no gather rate. The limit for a group is 15 players. You get hardcore here, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival runs which map?
A procedural map of size 5,000, generated by the game, is what [BR/LATAM] Evolution PVE | Hardcore Zombie Survival runs. The name of the map reads: Custom Map.
Getting in
How should you connect to [BR/LATAM] Evolution PVE | Hardcore Zombie Survival?
Enter client.connect 131.196.198.143:28019 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/evolutionpve.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^b,^h,SA,gmhardcore,cs168909,ts15
Game
gmhardcore
Game modeThe ruleset is hardcore, the harsher one.
mp50
Max playersThe server holds 50 slots.
ts15
Group limitNo team may go above 15.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^h
HardcoreHardcore mode from Facepunch: fewer helpers and a harsher life.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
SA
South AmericaIn the server browser it appears under South America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); wipes are the one to work on (F).