Working its way up from the back of the class: #16,011 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
5/ 100
F
Lost ground: down 14,342 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 89% in SA, and #486 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 20:18 UTC, in 17h.
Its weekly schedule tag · low confidence
usual gap3 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak21players, last three wipes
crowd held25%else halves by day 2
Coming wipes
17hThu 29 Oct, 20:18 UTC
7d 16hThu 5 Nov, 19:00 UTCFW
14d 17hThu 12 Nov, 20:18 UTC
21d 17hThu 19 Nov, 20:18 UTC
28d 17hThu 26 Nov, 20:18 UTC
35d 16hThu 3 Dec, 19:00 UTCFW
42d 17hThu 10 Dec, 20:18 UTC
The first 48 hours of its last wipes
Thu 1 OctTue 29 SepFri 25 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:18 UTCFW27d ago
1
–
running
1
Tue 29 Sep, 21:54 UTC29d ago
27
–
1.9 days
1
Fri 25 Sep, 22:10 UTC33d ago
36
halved by day 2
4 days
5
Tue 22 Sep, 21:52 UTC36d ago
18
halved by day 2
3 days
2
Fri 18 Sep, 21:59 UTC40d ago
30
halved by day 2
4 days
2
Tue 15 Sep, 22:00 UTC43d ago
21
✓ held half
3 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10 based in?
You'll see JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10 listed in South America, tagged SA. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 131.196.198.204:28015.
Is JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10 up, and how steady is its uptime?
At this moment, JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10 is offline; the last time it was seen was 25 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10 running?
Rust network protocol 2634 and build 166494 on Linux is what JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10 wipe, and how often?
Its tag sets the prediction, as the record holds too few of JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10's wipes to confirm its schedule. It is due to wipe next on Thursday 29 October at 20:18 UTC. 27 days 5 hours have passed since this world was made. Its tags state that it wipes weekly.
What happens on JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10 when wipe day arrives?
The average peak on its recent wipes was 21 players. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 25% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Population
Where does JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10 sit among Rust servers?
In South America, JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10 is #202, and overall it is #16,011 on player hours over the last seven days, in the top 70% of all ranked servers. It comes #486 among servers in the trio group.
What does the population on JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10 look like?
JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10 is offline at the moment; the last time it was seen was 25 days 9 hours ago.
Tags
What is meant by the tags on JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10?
The game's browser takes its cue from the tags JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10 has set: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 slots are available; ts3 (Group limit): A team can hold 3 players at most; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166494 (Build): This runs on build 166494; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; SA (South America): You will find it under South America in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10?
Rust Server Score lists that include JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10: 2x Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. You can find it under these server-list filters: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Weekly; Gather rate: 2x.
Map and rules
Which rules does JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10 enforce, and what are its settings?
Going by its name, JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10 runs 2x gather. You can have up to 3 players in a group (trio). survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10?
The game generates the procedural map on JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10 at size 3,500 with seed 834280347. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto JEKA'S CLUB 2X SOLO/DUO/TRIO 01/10?
Enter client.connect 131.196.198.204:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.jekasclub.com.br.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2634,^z,^y,^w,^v,SA,gmrust,cs166494,ts3
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max players200 slots are available.
ts3
Group limitA team can hold 3 players at most.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166494
BuildThis runs on build 166494.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
SA
South AmericaYou will find it under South America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).