On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 690% full
7-day average0peak 1
Rank#15,218top 68%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 69 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,218 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 240 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 45 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·····W·
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 20:11 UTC3d ago
–
–
–
0
Sat 24 Oct, 19:57 UTC3d ago
–
–
–
0
Sat 24 Oct, 19:51 UTC3d ago
–
–
–
0
Sat 24 Oct, 19:47 UTC3d ago
–
–
–
0
Sat 24 Oct, 02:15 UTC4d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Brasa.gg - Dev Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 131.196.198.232:28035.
How dependable is Brasa.gg - Dev Server, and is it online at the moment?
The server is up: Brasa.gg - Dev Server is online now. According to its reported uptime, the last restart was about 21 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 16 October 2026.
Is Brasa.gg - Dev Server smooth to play on?
It never fell below 240 server fps in the last 48 hours, averaging 240. Buildings, deployables and everything else in the world added up to as many as 1,736 entities. Up to 1,004 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Brasa.gg - Dev Server sit?
Rust network protocol 2635 and build 168909 on Linux is what Brasa.gg - Dev Server runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Brasa.gg - Dev Server wipe, and how often?
None of the resets on Brasa.gg - Dev Server is a wipe: the world is remade every few hours and no schedule is kept.
Player count
Where does Brasa.gg - Dev Server place in the wider field of Rust servers?
In the top 68% of all ranked servers, Brasa.gg - Dev Server sits at #15,218 for player hours over the last seven days.
Is Brasa.gg - Dev Server a busy server?
Right now, 0 players are on Brasa.gg - Dev Server, which has 69 slots. The seven-day average is 0 players, with a peak of 1.
Tags
What do Brasa.gg - Dev Server's tags stand for?
The game's browser takes its cue from the tags Brasa.gg - Dev Server has set: gmvanilla (Game mode): You play vanilla survival here; mp69 (Max players): 69 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Brasa.gg - Dev Server?
Rust Server Score lists that include Brasa.gg - Dev Server: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
What settings and rules apply on Brasa.gg - Dev Server?
You will find no gather rate in the name of Brasa.gg - Dev Server. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Brasa.gg - Dev Server runs which map?
The game generates the procedural map on Brasa.gg - Dev Server at size 1,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
What is the way to join Brasa.gg - Dev Server?
To connect, start Rust, press F1, and type client.connect 131.196.198.232:28035. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://brasa.gg/home.
Server tags
what each one means
Published asmp69,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp69
Max players69 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).