On the class lists: B− (70), with population over 48 hours and no performance mark.
Players now1/ 3690% full
7-day average2peak 6
Rank#2,439top 11% · #89 in SA
Last wipe1d agoweekly schedule
Next wipe1d 10hThu 29 Oct, 18:07 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 2 of 369 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,439 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
97/ 100
A+
Runs smoothly: 58 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
64/ 100
C
Moving up: up 702 places this week.
A steady term.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers, top 38% in SA. Ranked on player hours over the last seven days.
Attendance: the wipe record
12 wipe days in the last 16 weeks
MTWTFSS
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··WW···
W··W···
···F···
W··W···
W··W···
W··W···
W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 18:07 UTC, in 1d 10h.
Every other Monday at 19:07 and every Thursday at 18:07 UTC · high confidence
usual gap4.7 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
1d 10hThu 29 Oct, 18:07 UTC
8d 11hThu 5 Nov, 19:00 UTCFW
12d 11hMon 9 Nov, 19:07 UTC
15d 10hThu 12 Nov, 18:07 UTC
22d 10hThu 19 Nov, 18:07 UTC
26d 11hMon 23 Nov, 19:07 UTC
29d 10hThu 26 Nov, 18:07 UTC
36d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctMon 19 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 6, 11 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 19:07 UTC1d ago
–
–
running
0
Thu 22 Oct, 18:07 UTC5d ago
6
✓ held half
4 days
3
Mon 19 Oct, 21:17 UTC8d ago
3
✓ held half
2.9 days
0
Thu 15 Oct, 18:07 UTC12d ago
4
✓ held half
4.1 days
0
Mon 12 Oct, 18:07 UTC15d ago
8
✓ held half
3 days
0
Thu 8 Oct, 18:06 UTC19d ago
1
✓ held half
4 days
0
Mon 5 Oct, 18:07 UTC22d ago
3
✓ held half
3 days
0
Thu 1 Oct, 18:08 UTCFW26d ago
3
halved by day 3
4 days
0
Thu 24 Sep, 18:07 UTC33d ago
2
halved by day 2
7 days
0
Mon 21 Sep, 18:07 UTC36d ago
0
–
3 days
1
Thu 17 Sep, 18:08 UTC40d ago
1
halved by day 1
4 days
0
Thu 17 Sep, 03:32 UTC41d ago
1
–
0.6 days
0
Wed 16 Sep, 20:19 UTC41d ago
1
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM?
The SA tag on Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM puts it in South America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 131.221.32.76:28015.
Is Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM up, and how steady is its uptime?
You can join now: Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM is online. About 34 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM smooth to play on?
It averaged 58 server fps over the last 48 hours, with a low of 45. At its peak, it held 111,889 entities, including buildings, deployables and all else in the world. Up to 4,273 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM on?
Rust network protocol 2635 and build 168909 on Linux is what Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM reset?
Its wipe pattern: Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM wipes every other Monday at 19:07 and every Thursday at 18:07 UTC. Thursday 29 October at 18:07 UTC is the date set for its next wipe. 35 hours have passed since this world was made. Its tags state that it wipes weekly.
What happens on Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM when wipe day arrives?
Across its recent wipes, the busiest moments averaged 4 players. The crowd on the latest wipe was largest 11 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player count
What position does Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM hold in the rankings?
In South America, Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM is #89, and overall it is #2,439 on player hours over the last seven days, in the top 11% of all ranked servers.
How many players does Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM usually have?
Right now, 1 players are on Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM, which has 369 slots. The seven-day average is 2 players, with a peak of 6. The busiest time in the last 48 hours was 01:00 UTC, with an average of 2 players.
Tags and filters
How should you read the tags on Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp369 (Max players): Its slot count is 369; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; SA (South America): In the server browser it appears under South America are the tags Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM?
Rust Server Score lists that include Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM: Rust tutorial servers, graded, 2x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x.
Server rules
How is Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM set up, and what rules does it keep?
Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM sets gather at 2x, as its name suggests. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM uses?
A procedural map of size 4,250 and seed 1734042454, generated by the game, is what Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: KICK DROPS | 26.10 WIPED.
Getting in
What is the way to join Modded 2x | Blueprints Mensuales | MAPWIPE 26.10 RUSTERZ.COM?
Enter client.connect 131.221.32.76:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/hg6EH6U.
Server tags
what each one means
Published asmp369,ptrak,$r?,v2635,^z,^y,^w,^v,SA,^t,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp369
Max playersIts slot count is 369.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
SA
South AmericaIn the server browser it appears under South America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in wipe hold (A+); population is the one to work on (F).