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Every Rust server graded on real, live numbers. 89,289 players on the roll · 11,829 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 133.18.148.48:28015
Name of server

TABRUST beta Sv1

RegisterAbsentOffline
Region–
Address133.18.148.48:28015
Last checked3d ago
moddedcarbon
Launch Rust and join
Overall grade

Working towards

50 out of 100, the average of 4 subjects

On the class lists: C+ (66), with population over 48 hours and no performance mark.

Players now 0/ 200 0% full
7-day average0peak 3
Rank#7,866top 35%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours 65/ 100 Working its way up from the back of the class: #7,866 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 34/ 100 Lost ground: down 2,466 places this week. A strong wipe could turn it round.

A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

6 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak14players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 17 OctThu 15 OctThu 15 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 17:32 UTC11d ago 2 – running 0
Thu 15 Oct, 12:55 UTC13d ago 20 held half 2.2 days 0
Thu 15 Oct, 06:30 UTC13d ago 20 – 0.3 days 0
Wed 14 Oct, 14:52 UTC14d ago 12 – 0.7 days 0
Tue 13 Oct, 14:49 UTC15d ago 1 – 1 days 0
Mon 12 Oct, 11:57 UTC16d ago 3 – 1.1 days 3
Mon 12 Oct, 05:38 UTC16d ago 3 – 0.3 days 0
Sun 11 Oct, 22:12 UTC16d ago 3 – 0.3 days 1
Sun 11 Oct, 14:07 UTC17d ago 3 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10
EU · groups of 5 · weekly · 76 on average
78 / 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10
EU · groups of 5 · 57 on average
156 / 260
红果十倍/10.26号新开/爆枪/新人入门
EA · groups of 6 · weekly · 10 on average
7 / 200
Rustico 3
groups of 5 · 8 on average
5 / 100
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10
EU · groups of 5 · weekly · 1 on average
0 / 200
Bustabar NA PvP - No Wipe - Raid Protection
NA · groups of 5 · 1 on average
0 / 50

Quick answers

from the figures on this page

Server facts

Which region is TABRUST beta Sv1 based in?

You'll find no region listed by TABRUST beta Sv1. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 133.18.148.48:28015.

How reliable is TABRUST beta Sv1, and is it up?

The server is down: TABRUST beta Sv1 is offline now, with the last sighting 3 days ago. It was up 68% of the time over the last 7 full days, 115 of 168 hours. On 18 September 2026, Rust Server Score saw it for the first time.

On what Rust version does TABRUST beta Sv1 sit?

You will find TABRUST beta Sv1 on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Resets

When does TABRUST beta Sv1 wipe, and how often?

TABRUST beta Sv1 wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 11 days 12 hours.

What happens on TABRUST beta Sv1 when wipe day arrives?

Recent wipes have peaked at 14 players on average. The crowd on the latest wipe was largest 36 hours after it began. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.

Population

Where does TABRUST beta Sv1 place in the wider field of Rust servers?

In the top 35% of all ranked servers, TABRUST beta Sv1 sits at #7,866 for player hours over the last seven days.

What does the population on TABRUST beta Sv1 look like?

TABRUST beta Sv1 is offline at the moment; the last time it was seen was 3 days ago. Averaging 0 players over seven days, it peaked at 3.

Tags and filters

What is meant by the tags on TABRUST beta Sv1?

gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): The server holds 200 slots; ts6 (Group limit): No team may go above 6; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags TABRUST beta Sv1 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does TABRUST beta Sv1 appear in the Rust Server Score lists and filters?

Rust Server Score lists that include TABRUST beta Sv1: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which rules does TABRUST beta Sv1 enforce, and what are its settings?

Nothing in the name of TABRUST beta Sv1 states a gather rate. The limit for a group is 6 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way to join TABRUST beta Sv1?

To connect, start Rust, press F1, and type client.connect 133.18.148.48:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts6,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp200
Max players The server holds 200 slots.
ts6
Group limit No team may go above 6.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.