On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,310top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,310 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 103 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 185 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap8.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3
The first 48 hours of its last wipes
Fri 2 OctTue 15 SepTue 15 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 13:47 UTC27d ago
1
–
running
0
Tue 15 Sep, 21:28 UTC43d ago
2
halved by day 3
16.7 days
0
Tue 15 Sep, 11:02 UTC44d ago
2
–
0.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for RustServer_9257. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 133.88.120.27:28015.
Is RustServer_9257 up, and how steady is its uptime?
Right now, RustServer_9257 is online. According to its reported uptime, the last restart was about 5 days 19 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 14 September 2026, Rust Server Score saw it for the first time.
Does RustServer_9257 perform well?
It averaged 103 server fps over the last 48 hours, with a low of 88. At its peak, it held 47,166 entities, including buildings, deployables and all else in the world. At its highest, it used 2,358 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is RustServer_9257 on?
The server RustServer_9257 is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does RustServer_9257 reset?
No next wipe can be predicted for RustServer_9257, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 27 days 5 hours.
What happens on RustServer_9257 when wipe day arrives?
The average peak on its recent wipes was 2 players. 1 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Player numbers
Where does RustServer_9257 sit among Rust servers?
Over the last seven days, RustServer_9257 has #15,310 for player hours, in the top 69% of all ranked servers.
How many players does RustServer_9257 usually have?
RustServer_9257 is showing 0 players right now, with 50 slots in total. A seven-day average of 0 players applies here.
Lists and filters
How should you read the tags on RustServer_9257?
The game's browser takes its cue from the tags RustServer_9257 has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does RustServer_9257 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RustServer_9257: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
Which rules does RustServer_9257 enforce, and what are its settings?
You will find no gather rate in the name of RustServer_9257. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map RustServer_9257 uses?
The game generates the procedural map on RustServer_9257 at size 3,000 with seed 5670. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto RustServer_9257?
Enter client.connect 133.88.120.27:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).