On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 240% full
7-day average0peak 1
Rank#9,520top 43%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 24 on average. Plenty of space to grow.
Standingrank on player hours
57/ 100
C−
Working its way up from the back of the class: #9,520 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
95/ 100
A+
Runs smoothly: 57 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 1,161 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·W·····
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap11.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Tue 13 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 17:57 UTC15d ago
1
–
running
0
Thu 1 Oct, 22:20 UTCFW27d ago
1
halved by day 1
11.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rusty Tinu - PvE [NO kill/cheat/steal/raid] sit?
You'll find no region listed by Rusty Tinu - PvE [NO kill/cheat/steal/raid]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 134.255.217.65:27072.
How dependable is Rusty Tinu - PvE [NO kill/cheat/steal/raid], and is it online at the moment?
Right now, Rusty Tinu - PvE [NO kill/cheat/steal/raid] is online. About 9 hours ago, it restarted, based on the uptime it reports. It was up 159 of 168 hours over the last 7 full days, which is 95% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Rusty Tinu - PvE [NO kill/cheat/steal/raid] smooth to play on?
It never fell below 42 server fps in the last 48 hours, averaging 57. At its peak, it held 100,299 entities, including buildings, deployables and all else in the world. Up to 3,002 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does Rusty Tinu - PvE [NO kill/cheat/steal/raid] sit?
Rust network protocol 2635 and build 168909 on Linux is what Rusty Tinu - PvE [NO kill/cheat/steal/raid] runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Rusty Tinu - PvE [NO kill/cheat/steal/raid] reset?
There are too few wipes on record for Rusty Tinu - PvE [NO kill/cheat/steal/raid] to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 15 days 19 hours.
What should you expect from wipe day on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
The average peak on its recent wipes was 1 players. Peak numbers came 27 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
Where does Rusty Tinu - PvE [NO kill/cheat/steal/raid] place in the wider field of Rust servers?
In the top 43% of all ranked servers, Rusty Tinu - PvE [NO kill/cheat/steal/raid] sits at #9,520 for player hours over the last seven days.
What does the population on Rusty Tinu - PvE [NO kill/cheat/steal/raid] look like?
Right now, 0 players are on Rusty Tinu - PvE [NO kill/cheat/steal/raid], which has 24 slots. The seven-day average is 0 players, with a peak of 1.
Lists and filters
What do Rusty Tinu - PvE [NO kill/cheat/steal/raid]'s tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp24 (Max players): Its slot count is 24; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Rusty Tinu - PvE [NO kill/cheat/steal/raid] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rusty Tinu - PvE [NO kill/cheat/steal/raid] appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rusty Tinu - PvE [NO kill/cheat/steal/raid] among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
You will find no gather rate in the name of Rusty Tinu - PvE [NO kill/cheat/steal/raid]. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
The game generates the procedural map on Rusty Tinu - PvE [NO kill/cheat/steal/raid] at size 4,000 with seed 2147483647. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
To connect, start Rust, press F1, and type client.connect 134.255.217.65:27072. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://tinu1976.ch.
Server tags
what each one means
Published asmp24,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z,modded
Game
gmrust
Game modeSurvival in the standard Rust style.
mp24
Max playersIts slot count is 24.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).